1 |
[quote]if the hotkeys is displayed by default, then you are unable to use hotkeys for orders to give orders to factories, you will queue a unit instead of placing a move order or fight order. [/quote]
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1 |
[quote]if the hotkeys is displayed by default, then you are unable to use hotkeys for orders to give orders to factories, you will queue a unit instead of placing a move order or fight order. [/quote]
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2 |
First
off,
there
is
an
orders
tab
for
that
purpose
(
maybe
it
could
use
a
hotkey
as
well,
or
just
put
unit
construction
in
there
and
drop
the
units
tab.
The
Athena's
build
menu
would
be
the
only
problem
case,
their
to-build
icon
could
go
into
Factories)
,
and
second,
this
is
a
bog-standard
RTS
feature.
I'm
sorry
it
wasn't
in
TA
(
one
of
the
many,
many
issues
with
paginated
build
menus)
,
but
it
has
been
a
bog
standard
thing
since,
and
it's
going
to
turn
a
lot
of
people
off
to
not
have
it
right
away.
No
one
is
going
to
think
to
hold
"space"
to
access
anything,
as
that's
not
a
modifier
key
in
any
other
Windows
application
(
not
sure
about
Linux)
.
|
2 |
First
off,
there
is
an
orders
tab
for
that
purpose
[color=grey](
maybe
it
could
use
a
hotkey
as
well,
or
just
put
unit
construction
in
there
and
drop
the
units
tab.
The
Athena's
build
menu
would
be
the
only
problem
case,
their
to-build
icon
could
go
into
Factories)
[/color],
and
second,
this
is
a
bog-standard
RTS
feature.
I'm
sorry
it
wasn't
in
TA
[color=grey](
one
of
the
many,
many
issues
with
paginated
build
menus)
[/color],
but
it
has
been
a
bog
standard
thing
since,
and
it's
going
to
turn
a
lot
of
people
off
to
not
have
it
right
away.
No
one
is
going
to
think
to
hold
"space"
to
access
anything,
as
that's
not
a
modifier
key
in
any
other
Windows
application
[color=grey](
not
sure
about
Linux)
[/color].
|
4 |
Being able to issue a wait order to a factory in an instant is far less important to any new RTS veteran players than being able to build their units with their keyboard easily. I don't even see it that much with high-level experienced ZK players, most of them will usually just use low priority or eschew infinite queueing and cancel when they need the resources elsewhere.
|
4 |
Being able to issue a wait order to a factory in an instant is far less important to any new RTS veteran players than being able to build their units with their keyboard easily. I don't even see it that much with high-level experienced ZK players, most of them will usually just use low priority or eschew infinite queueing and cancel when they need the resources elsewhere.
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