1 |
You'd be able to build things using only 2 hotkey presses with a submenu system as well. The only difference would be that the first hotkey would trigger a button on the top-level unit command menu, rather than a permanent global tab. Since you have to select a builder either way to get something in those menus, there is no real difference to how quickly stuff can be ordered.
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1 |
You'd be able to build things using only 2 hotkey presses with a submenu system as well. The only difference would be that the first hotkey would trigger a button on the top-level unit command menu, rather than a permanent global tab. Since you have to select a builder either way to get something in those menus, there is no real difference to how quickly stuff can be ordered.
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2 |
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2 |
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3 |
Don't think of the old gesture build widget, think of exactly what we have now in the integral menu/command panel, just with the ZXCV hotkeys tied to "order" buttons each con & comm would have, rather than to a special UI element. That's all I'm thinking of, anyway.
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3 |
Don't think of the old gesture build widget, think of exactly what we have now in the integral menu/command panel, just with the ZXCV hotkeys tied to "order" buttons each con & comm would have, rather than to a special UI element. That's all I'm thinking of, anyway.
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4 |
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4 |
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5 |
If
there
isn't
enough
button
space
(
for
commanders,
mainly)
,
then
I
could
see
the
tabs
as
they
are
(
minus
units,
Athena
could
still
fit
as
Z-Z/bottom-left
in
factory
tab)
popping
up
exclusively
for
cons
and
comms,
and
a
special
units
tab
for
Athena,
but
not
Factories,
the
Strider
Hub
or
Missile
Silo.
Those
last
three
could
probably
fit
all
of
their
orders
and
unit
options
onto
a
single
6x3
tab.
If
the
retreat
zone
and
ferry
routes
are
presenting
a
blocking
problem
there,
they
might
be
better
suited
to
buttons
on
the
minimap,
as
they
are
global
and
always
available
functions.
|
5 |
If
there
isn't
enough
button
space
[color=grey](
for
commanders,
mainly)
[/color],
then
I
could
see
the
tabs
as
they
are
[color=grey](
minus
units,
Athena
could
still
fit
as
Z-Z/bottom-left
in
factory
tab)
[/color]
popping
up
exclusively
for
cons
and
comms,
and
a
special
units
tab
for
Athena,
but
not
Factories,
the
Strider
Hub
or
Missile
Silo.
Those
last
three
could
probably
fit
all
of
their
orders
and
unit
options
onto
a
single
6x3
tab.
If
the
retreat
zone
and
ferry
routes
are
presenting
a
blocking
problem
there,
they
might
be
better
suited
to
buttons
on
the
minimap,
as
they
are
global
and
always
available
functions.
|