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Alt+buildUnit doesn't work, alt+shift+buildUnit does

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Date Editor Before After
4/13/2015 9:09:04 PMCArankAdminShadowfury333 before revert after revert
4/13/2015 9:08:22 PMCArankAdminShadowfury333 before revert after revert
4/13/2015 9:07:57 PMCArankAdminShadowfury333 before revert after revert
4/13/2015 6:03:41 AMCArankAdminShadowfury333 before revert after revert
4/13/2015 6:03:25 AMCArankAdminShadowfury333 before revert after revert
4/13/2015 6:03:14 AMCArankAdminShadowfury333 before revert after revert
4/13/2015 6:02:42 AMCArankAdminShadowfury333 before revert after revert
4/13/2015 6:01:56 AMCArankAdminShadowfury333 before revert after revert
Before After
1 You'd be able to build things using only 2 hotkey presses with a submenu system as well. The only difference would be that the first hotkey would trigger a button on the top-level unit command menu, rather than a permanent global tab. Since you have to select a builder either way to get something in those menus, there is no real difference to how quickly stuff can be ordered. 1 You'd be able to build things using only 2 hotkey presses with a submenu system as well. The only difference would be that the first hotkey would trigger a button on the top-level unit command menu, rather than a permanent global tab. Since you have to select a builder either way to get something in those menus, there is no real difference to how quickly stuff can be ordered.
2 \n 2 \n
3 Don't think of the old gesture build widget, think of exactly what we have now in the integral menu/command panel, just with the ZXCV hotkeys tied to "order" buttons each con & comm would have, rather than to a special UI element. That's all I'm thinking of, anyway. 3 Don't think of the old gesture build widget, think of exactly what we have now in the integral menu/command panel, just with the ZXCV hotkeys tied to "order" buttons each con & comm would have, rather than to a special UI element. That's all I'm thinking of, anyway.
4 \n 4 \n
5 If there isn't enough button space ( for commanders, mainly) , then I could see the tabs as they are ( minus units, Athena could still fit as Z-Z/bottom-left in factory tab) popping up exclusively for cons and comms, and a special units tab for Athena, but not Factories, the Strider Hub or Missile Silo. Those last three could probably fit all of their orders and unit options onto a single 6x3 tab. If the retreat zone and ferry routes are presenting a blocking problem there, they might be better suited to buttons on the minimap, as they are global and always available functions. 5 If there isn't enough button space [color=grey]( for commanders, mainly) [/color], then I could see the tabs as they are [color=grey]( minus units, Athena could still fit as Z-Z/bottom-left in factory tab) [/color] popping up exclusively for cons and comms, and a special units tab for Athena, but not Factories, the Strider Hub or Missile Silo. Those last three could probably fit all of their orders and unit options onto a single 6x3 tab. If the retreat zone and ferry routes are presenting a blocking problem there, they might be better suited to buttons on the minimap, as they are global and always available functions.