1 |
@SmokeDragon
that
is
doable.
There
are
better
ways
to
do
this,
but
the
basic
idea
i
have
in
mind
is:
|
1 |
@SmokeDragon
that
is
doable.
There
are
better
ways
to
do
this,
but
the
basic
idea
i
have
in
mind
is
a
script
that
will
overwrite
the
existing
attack
order
if
the
raven
has
been
chasing
an
enemy
for
longer
than
3
seconds.
|
2 |
\n
|
2 |
\n
|
3 |
-let there be a local value called TimeToGiveUp set to equal 0 by default
|
3 |
-let there be a local value called TimeToGiveUp set to equal 0 by default
|
4 |
\n
|
4 |
\n
|
5 |
-Execute following script once per second
|
5 |
-Execute following script once per second
|
6 |
-IF (the current raven in the for-loop has an attack order) AND (the speed of the current raven in the for-loop is less than half that of normal speed) THEN (mathematically add 1 to the current value of TimeToGiveUp that is assigned as a value to the current raven in the for-loop) END
|
6 |
-IF (the current raven in the for-loop has an attack order) AND (the speed of the current raven in the for-loop is less than half that of normal speed) THEN (mathematically add 1 to the current value of TimeToGiveUp that is assigned as a value to the current raven in the for-loop) END
|
7 |
\n
|
7 |
\n
|
8 |
-Execute the following script once per second
|
8 |
-Execute the following script once per second
|
9 |
-IF (TimeToGiveUp for the current raven in the for-loop is greater than or equal to 3) THEN (give the raven the retreat/rearm order to overwrite the existing attack order and reset the value of TimeToGiveUp assigned to the raven)
|
9 |
-IF (TimeToGiveUp for the current raven in the for-loop is greater than or equal to 3) THEN (give the raven the retreat/rearm order to overwrite the existing attack order and reset the value of TimeToGiveUp assigned to the raven)
|
10 |
\n
|
10 |
\n
|
11 |
This is poorly pseudocoded for the sake of non-programmer understanding.
|
11 |
This is poorly pseudocoded for the sake of non-programmer understanding.
|
12 |
\n
|
12 |
\n
|
13 |
personally i would make ravens simply purge targets that it cannot hope to bomb from it's attack order queue, allowing you to simply provide an area target command and allow the widget/gadget/unitAI to sort things out automatically.
|
13 |
personally i would make ravens simply purge targets that it cannot hope to bomb from it's attack order queue, allowing you to simply provide an area target command and allow the widget/gadget/unitAI to sort things out automatically.
|
14 |
\n
|
14 |
\n
|
15 |
The raven nerf has supremely buffed the crasher, as the crasher was already capable of outrunning ravens pre-nerf.
|
15 |
The raven nerf has supremely buffed the crasher, as the crasher was already capable of outrunning ravens pre-nerf.
|