Loading...
  OR  Zero-K Name:    Password:   

Post edit history

looking for sea strategy.

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
4/22/2015 2:03:30 PMAUrankAdminAquanim before revert after revert
4/22/2015 2:01:52 PMAUrankAdminAquanim before revert after revert
4/22/2015 1:56:23 PMAUrankAdminAquanim before revert after revert
4/22/2015 1:55:49 PMAUrankAdminAquanim before revert after revert
4/22/2015 1:55:41 PMAUrankAdminAquanim before revert after revert
4/22/2015 1:55:02 PMAUrankAdminAquanim before revert after revert
Before After
1 One does need to keep in mind that the amphibious units they counter have auto-healing underwater. Reducing a bunch of ducks to half health doesn't really do anything in the long run, and the DPS of Hunters is pretty puny so the ducks often have time to retreat. 1 One does need to keep in mind that the amphibious units they counter have auto-healing underwater. Reducing a bunch of ducks to half health doesn't really do anything in the long run, and the DPS of Hunters is pretty puny so the ducks often have time to retreat.
2 \n 2 \n
3 [quote]I know comparing to land is fallacious, but they're better at their role than any land riot. [/quote] 3 [quote]I know comparing to land is fallacious, but they're better at their role than any land riot. [/quote]
4 I think I'd prefer to have floating Outlaws, myself. I suppose the sense in which you mean this is that they outrun Scallop, whereas on land most riots are slower than skirmishers. 4 I think I'd prefer to have floating Outlaws, myself. I suppose the sense in which you mean this is that they outrun Scallop, whereas on land most riots are slower than skirmishers.
5 \n
6 I remain unconvinced by Hunter, myself.