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Zero-K Economy Tutorial (concise this time)

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Date Editor Before After
5/11/2015 3:36:13 AMAUrankAdminGoogleFrog before revert after revert
Before After
1 Storing is not excess though. At best storing has the increased risk of wasting resources through excess. 1 Storing is not excess though. At best storing has the increased risk of wasting resources through excess.
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3 How would you compare the cost of storing resources between games? In all cases maintaining a stable storage of X resources deprives you of useful stuff costing X. Perhaps the cost can be in terms of the extra Build Power required to spend those extra resources? 3 How would you compare the cost of storing resources between games? In all cases maintaining a stable storage of X resources deprives you of useful stuff costing X. Perhaps the cost can be in terms of the extra Build Power required to spend those extra resources?
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5 Build Power is really easy to think about in ZK because it is so versatile. Comparing BP to other games becomes difficult. In Starcraft your SCVs represent a massive amount of BP but it can only be used for structures. To spend storage on units you have to make specialized structures with unit-BP and that takes time. Long construction times mean that the extra structures will start eating away at the storage quite late. 5 Build Power is really easy to think about in ZK because it is so versatile. Comparing BP to other games becomes difficult. In Starcraft your SCVs represent a massive amount of BP but it can only be used for structures. To spend storage on units you have to make specialized structures with unit-BP and that takes time. Long construction times mean that the extra structures will start eating away at the storage quite late.
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7 ZK has a similar structure/unit divide in BP even though constructors can assist factories. This is just because constructors are slow and so are either assisting the factory or far away. 7 ZK has a similar structure/unit divide in BP even though constructors can assist factories. This is just because constructors are slow and so are either assisting the factory or far away.
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9 There are games which I think have more forgiving storage than ZK. For example Company of Heroes has the same builder->structure->units system as Starcraft but storage feels very forgiving there. This is due to the massive BP of individual structures. 9 There are games which I think have more forgiving storage than ZK. For example Company of Heroes has the same builder->structure->units system as Starcraft but storage feels very forgiving there. This is due to the massive BP of individual structures.
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