1 |
The reason I think storage isn't as bad is that extra resources reduces time. In RTS games that don't have assist-build, stored resources represent time truly lost. In TA-based games, however, unless the resources are excessing storage, that time isn't lost, just deferred.
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1 |
The reason I think storage isn't as bad is that extra resources reduces time. In RTS games that don't have assist-build, stored resources represent time truly lost. In TA-based games, however, unless the resources are excessing storage, that time isn't lost, just deferred.
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2 |
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2 |
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3 |
For
example,
if
I'm
playing
StarCraft
and
I
have
3
Barracks,
I
can
produce
3
Marines
at
once
(
50
minerals
each,
takes
IIRC
15s
to
build)
.
If
I
have
150
minerals
or
less
whenever
the
current
set
of
marines
finish,
that's
fine.
If
I
have,
say,
200
minerals,
then
that's
1
marine
every
build
cycle
that
could
have
been
built,
but
now
will
never
be
built
that
quickly.
Even
if
I
build
another
Barracks
to
use
that
money,
I
will
never
have
the
marine
numbers
I
could
have
had.
After
a
minute,
I'm
down
4
marines
permanently.
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3 |
For
example,
if
I'm
playing
StarCraft
and
I
have
3
Barracks,
I
can
produce
3
Marines
at
once
(
50
minerals
each,
takes
IIRC
15s
to
build)
.
If
I
have
150
minerals
or
less
whenever
the
current
set
of
marines
finish,
that's
fine.
If
I
have,
say,
200
minerals,
then
that's
1
marine
every
build
cycle
that
could
have
been
built,
but
now
will
never
be
built
that
quickly.
Even
if
I
build
another
Barracks
to
use
that
money,
I
will
never
have
the
marine
numbers
I
could
have
had.
After
a
minute,
I'm
down
4
marines
permanently.
If
the
other
player
has
been
perfectly
judging
their
income
and
production
capabilities,
they
will
have
those
extra
4
marines
available.
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4 |
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4 |
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5 |
In Zero-K, as an example, if I have a Cloaky factory and am building Glaives with +10 income, then I'm not wasting anything. Glaives are being built quickly enough. If I reclaim a couple of wrecks, suddenly I'm at +16. After a minute, I have 360 metal stored, which is about 5 glaives. However, if I put a couple of my workers on assist build (presumably one has been building workers), then those 5 glaives just show up after about another minute. I never lost them permanently, because the extra metal allows for a free production speedup to make up for lost production. There's a period of time where I could have had more Glaives but didn't, but after that time I have as many as if I'd been perfectly on point with construction.
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5 |
In Zero-K, as an example, if I have a Cloaky factory and am building Glaives with +10 income, then I'm not wasting anything. Glaives are being built quickly enough. If I reclaim a couple of wrecks, suddenly I'm at +16. After a minute, I have 360 metal stored, which is about 5 glaives. However, if I put a couple of my workers on assist build (presumably one has been building workers), then those 5 glaives just show up after about another minute. I never lost them permanently, because the extra metal allows for a free production speedup to make up for lost production. There's a period of time where I could have had more Glaives but didn't, but after that time I have as many as if I'd been perfectly on point with construction.
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