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Zero-K Economy Tutorial (concise this time)

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Date Editor Before After
5/11/2015 5:14:23 AMCArankAdminShadowfury333 before revert after revert
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1 The reason I think storage isn't as bad is that extra resources reduces time. In RTS games that don't have assist-build, stored resources represent time truly lost. In TA-based games, however, unless the resources are excessing storage, that time isn't lost, just deferred. 1 The reason I think storage isn't as bad is that extra resources reduces time. In RTS games that don't have assist-build, stored resources represent time truly lost. In TA-based games, however, unless the resources are excessing storage, that time isn't lost, just deferred.
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3 For example, if I'm playing StarCraft and I have 3 Barracks, I can produce 3 Marines at once ( 50 minerals each, takes IIRC 15s to build) . If I have 150 minerals or less whenever the current set of marines finish, that's fine. If I have, say, 200 minerals, then that's 1 marine every build cycle that could have been built, but now will never be built that quickly. Even if I build another Barracks to use that money, I will never have the marine numbers I could have had. After a minute, I'm down 4 marines permanently. 3 For example, if I'm playing StarCraft and I have 3 Barracks, I can produce 3 Marines at once ( 50 minerals each, takes IIRC 15s to build) . If I have 150 minerals or less whenever the current set of marines finish, that's fine. If I have, say, 200 minerals, then that's 1 marine every build cycle that could have been built, but now will never be built that quickly. Even if I build another Barracks to use that money, I will never have the marine numbers I could have had. After a minute, I'm down 4 marines permanently. If the other player has been perfectly judging their income and production capabilities, they will have those extra 4 marines available.
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5 In Zero-K, as an example, if I have a Cloaky factory and am building Glaives with +10 income, then I'm not wasting anything. Glaives are being built quickly enough. If I reclaim a couple of wrecks, suddenly I'm at +16. After a minute, I have 360 metal stored, which is about 5 glaives. However, if I put a couple of my workers on assist build (presumably one has been building workers), then those 5 glaives just show up after about another minute. I never lost them permanently, because the extra metal allows for a free production speedup to make up for lost production. There's a period of time where I could have had more Glaives but didn't, but after that time I have as many as if I'd been perfectly on point with construction. 5 In Zero-K, as an example, if I have a Cloaky factory and am building Glaives with +10 income, then I'm not wasting anything. Glaives are being built quickly enough. If I reclaim a couple of wrecks, suddenly I'm at +16. After a minute, I have 360 metal stored, which is about 5 glaives. However, if I put a couple of my workers on assist build (presumably one has been building workers), then those 5 glaives just show up after about another minute. I never lost them permanently, because the extra metal allows for a free production speedup to make up for lost production. There's a period of time where I could have had more Glaives but didn't, but after that time I have as many as if I'd been perfectly on point with construction.