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Clever Unit Limit

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Date Editor Before After
5/19/2015 7:25:31 PMLTrank[pikts]wolas before revert after revert
Before After
1 I think that these big games wouldnt be laggy with proper unitlimits at all so who wants could play 1v1 or 10v10. As in 1v1 game you probably would never reach unitlimit. But 10v10 instead making 1000 flea you would have to make something bigger. Currently you start with 250 fps and at the game end it crawls to 10 fps and thats on high end systems. 1 I think that these big games wouldnt be laggy with proper unitlimits at all so who wants could play 1v1 or 10v10. As in 1v1 game you probably would never reach unitlimit so everyone happy. But 10v10 instead making 1000 flea you would have to make something bigger. Currently you start with 250 fps and at the game end it crawls to 10 fps and thats on high end systems.
2 \n 2 \n
3 Of course not all lag problems would be solved since terraform is another major factor which introduces huge lags. 3 Of course not all lag problems would be solved since terraform is another major factor which introduces huge lags.