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Buff nuke

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Date Editor Before After
6/30/2015 5:41:39 PM{redacted} before revert after revert
6/30/2015 5:41:14 PM{redacted} before revert after revert
6/30/2015 5:41:08 PM{redacted} before revert after revert
Before After
1 @Sprung pls. At least make a long list of options! 1 @Sprung pls. At least make a long list of options!
2 \n 2 \n
3 Is anti too hard to be disabled with [img]http://manual.zero-k.info/unitpics/spherepole.png[/img], [img]http://manual.zero-k.info/unitpics/corsktl.png[/img], [img]http://manual.zero-k.info/unitpics/armspy.png[/img], [img]http://manual.zero-k.info/unitpics/hoverassault.png[/img], [img]http://manual.zero-k.info/unitpics/tacnuke.png[/img] or [img]http://manual.zero-k.info/unitpics/empmissile.png[/img]? 3 Is anti too hard to be disabled with [img]http://manual.zero-k.info/unitpics/spherepole.png[/img], [img]http://manual.zero-k.info/unitpics/corsktl.png[/img], [img]http://manual.zero-k.info/unitpics/armspy.png[/img], [img]http://manual.zero-k.info/unitpics/hoverassault.png[/img], [img]http://manual.zero-k.info/unitpics/tacnuke.png[/img] or [img]http://manual.zero-k.info/unitpics/empmissile.png[/img]?
4 \n 4 \n
5 But hey, this gave me a random new idea that might be completely overkill: 5 But hey, this gave me a random new idea that might be completely overkill:
6 Give antinukes an energy grid requirement to increase the number of possible targets for counters. 6 Add an energy grid requirement for antinukes to increase the number of possible targets for counters.