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B362218 4 on Red Comet (Multiplayer)

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Date Editor Before After
7/9/2015 9:22:15 AMAUrankAdminAquanim before revert after revert
7/9/2015 9:21:58 AMAUrankAdminAquanim before revert after revert
7/9/2015 9:21:23 AMAUrankAdminAquanim before revert after revert
7/9/2015 9:18:59 AMAUrankAdminAquanim before revert after revert
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7/9/2015 9:15:16 AMAUrankAdminAquanim before revert after revert
Before After
1 [quote]Ironically, domis counter reapers for cost so hard it's not even funny.[/quote] 1 [quote]Ironically, domis counter reapers for cost so hard it's not even funny.[/quote]
2 \n 2 \n
3 This has not been my experience. Since Reaper is actually faster than Domi in most situations they can either escape or just run the Domis down. Reapers also often have some kind of escort. 3 This has not been my experience. Since Reaper is actually faster than Domi in most situations they can either escape or just run the Domis down. Reapers also often have some kind of escort.
4 \n 4 \n
5 I mean, if the Reaper player makes a tactical or strategic error they can lose pretty bad. 5 I mean, if the Reaper player makes a tactical or strategic error they can lose pretty bad.
6 \n 6 \n
7 As the numbers scale up... if you see your opponent massing Domi against your mass Reaper and you don't build one of the many, many things that counter Domi, see "strategic error" above. This is what it comes down to really; even if Domi beats Reaper, the margin of error you have with controlling the Domis is so low that anything else in the equation can wreck Domi, whereas Reaper doesn't really care. 7 As the numbers scale up... if you see your opponent massing Domi against your mass Reaper and you don't build one of the many, many things that counter Domi, see "strategic error" above. This is what it comes down to really; even if Domi beats Reaper, the margin of error you have with controlling the Domis is so low that anything else in the equation can wreck Domi, whereas Reaper doesn't really care.
8 \n 8 \n
9 As for countering Reaper: 9 As for countering Reaper:
10 - Mass Wolverine (you need a LOT of wolverines and some space to work with, but this has the advantage that a critical mass of Wolverines is a win condition in itself) 10 - Mass Wolverine (you need a LOT of wolverines and some space to work with, but this has the advantage that a critical mass of Wolverines is a win condition in itself)
11 - Thunderbirds can help 11 - Thunderbirds can help
12 - Scalpel-Penetrator 12 - Scalpel-Penetrator
13 - Racketeer can make reapers sad at least 13 - Racketeer can make reapers sad at least
14 I don't know how well Goliath works for cost. 14 I don't know how well Goliath works for cost.
15 Similarly Ravager is hit-and-miss but can definitely work in the right situation. You need to engage in such a way that the Reapers can't just kill a few Ravagers then retreat to repair. 15 Ravager is hit-and-miss but can definitely work in the right situation. You need to engage in such a way that the Reapers can't just kill a few Ravagers then retreat to repair.
16 Low numbers of Reaper can be beaten by Scorcher but this is dicey when the reaperball gets bigger and/or it has escorts. 16 Low numbers of Reaper can be beaten by Scorcher but this is dicey when the reaperball gets bigger and/or it has escorts.
17 DDM will at least buy you some time generally. 17 DDM will at least buy you some time generally.