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Saturday Clanwars

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Date Editor Before After
7/10/2015 11:50:09 PMCArankAdminShadowfury333 before revert after revert
7/10/2015 11:49:03 PMCArankAdminShadowfury333 before revert after revert
Before After
1 Interesting. I had thought about something like this myself, but being that I'm super biased towards 1v1, I was considering more of a ProLeague-style thing. For reference, ProLeague is ( or at least was) a format for StarCraft where 4-player teams would play a best of 5, where the first three players had to use different races, then the other two were free pick, with the last match being played by any of the 4 players. I'm not sure the race/factory restrictions would translate to Zero-K, maybe in terms of limiting map choices ( first three must be hills, flatland, and sea in any order) , but that was kind of secondary anyway. 1 Interesting. I had thought about something like this myself, but being that I'm super biased towards 1v1, I was considering more of a ProLeague-style thing ( before remembering a better format later In this post) . For reference, ProLeague is ( or at least was) a format for StarCraft where 4-player teams would play a best of 5, where the first three players had to use different races, then the other two were free pick, with the last match being played by any of the 4 players. I'm not sure the race/factory restrictions would translate to Zero-K, maybe in terms of limiting map choices ( first three must be hills, flatland, and sea in any order) , but that was kind of secondary anyway.
2 \n 2 \n
3 3v3 could be neat, though, just at if not past the limit of what one person (or at least I) can cast alone. 3 3v3 could be neat, though, just at if not past the limit of what one person (or at least I) can cast alone.
4 \n 4 \n
5 EDIT: I just remembered another format that is probably more suitable for both the OP and my 1v1 bias. Basically, each team has 3 players, and winner stays. Ultimately it is a best of 5, but the player requirements are lower, and winner stays is probably more intuitive (if a bit less team focused), than cycling through each player once before letting anyone play. 5 EDIT: I just remembered another format that is probably more suitable for both the OP and my 1v1 bias. Basically, each team has 3 players, and winner stays. Ultimately it is a best of 5, but the player requirements are lower, and winner stays is probably more intuitive (if a bit less team focused), than cycling through each player once before letting anyone play.