1 |
Interesting.
I
had
thought
about
something
like
this
myself,
but
being
that
I'm
super
biased
towards
1v1,
I
was
considering
more
of
a
ProLeague-style
thing.
For
reference,
ProLeague
is
(
or
at
least
was)
a
format
for
StarCraft
where
4-player
teams
would
play
a
best
of
5,
where
the
first
three
players
had
to
use
different
races,
then
the
other
two
were
free
pick,
with
the
last
match
being
played
by
any
of
the
4
players.
I'm
not
sure
the
race/factory
restrictions
would
translate
to
Zero-K,
maybe
in
terms
of
limiting
map
choices
(
first
three
must
be
hills,
flatland,
and
sea
in
any
order)
,
but
that
was
kind
of
secondary
anyway.
|
1 |
Interesting.
I
had
thought
about
something
like
this
myself,
but
being
that
I'm
super
biased
towards
1v1,
I
was
considering
more
of
a
ProLeague-style
thing
(
before
remembering
a
better
format
later
In
this
post)
.
For
reference,
ProLeague
is
(
or
at
least
was)
a
format
for
StarCraft
where
4-player
teams
would
play
a
best
of
5,
where
the
first
three
players
had
to
use
different
races,
then
the
other
two
were
free
pick,
with
the
last
match
being
played
by
any
of
the
4
players.
I'm
not
sure
the
race/factory
restrictions
would
translate
to
Zero-K,
maybe
in
terms
of
limiting
map
choices
(
first
three
must
be
hills,
flatland,
and
sea
in
any
order)
,
but
that
was
kind
of
secondary
anyway.
|
2 |
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|
2 |
\n
|
3 |
3v3 could be neat, though, just at if not past the limit of what one person (or at least I) can cast alone.
|
3 |
3v3 could be neat, though, just at if not past the limit of what one person (or at least I) can cast alone.
|
4 |
\n
|
4 |
\n
|
5 |
EDIT: I just remembered another format that is probably more suitable for both the OP and my 1v1 bias. Basically, each team has 3 players, and winner stays. Ultimately it is a best of 5, but the player requirements are lower, and winner stays is probably more intuitive (if a bit less team focused), than cycling through each player once before letting anyone play.
|
5 |
EDIT: I just remembered another format that is probably more suitable for both the OP and my 1v1 bias. Basically, each team has 3 players, and winner stays. Ultimately it is a best of 5, but the player requirements are lower, and winner stays is probably more intuitive (if a bit less team focused), than cycling through each player once before letting anyone play.
|