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B366929 4 on TitanDuel (Multiplayer)

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Date Editor Before After
7/25/2015 12:59:26 AMunknownrankShaman before revert after revert
7/25/2015 12:53:37 AMunknownrankShaman before revert after revert
7/25/2015 12:50:55 AMunknownrankShaman before revert after revert
7/25/2015 12:46:38 AMunknownrankShaman before revert after revert
Before After
1 [quote]bringing back platinum and silver from the dead[/quote] 1 [quote]bringing back platinum and silver from the dead[/quote]
2 \n 2 \n
3 Reasons Against level 10 requirement / mandatory tutorial: 3 Reasons Against level 10 requirement / mandatory tutorial:
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5 1.) It is a bad first impression to have a mandatory tutorial. A highly suggested but skipable tutorial would be acceptable. 5 1.) It is a bad first impression to have a mandatory tutorial. A highly suggested but skipable tutorial would be acceptable.
6 2.) These requirements are invisible. 6 2.) These requirements are invisible.
7 3. ) Sitting through 20 minutes of explanations that hold your hand sucks. It's boring and uninteresting. Units such as buoys, ducks, etc have different counters than their normal triad. 7 3. ) Sitting through 20 minutes of explanations that hold your hand sucks. It's boring and uninteresting.
8 4. ) Finer skills aren't teachable through tutorials. Such as: What unit composition beats their unit composition, the physical traits of units, etc. 8 4. ) Finer skills aren't teachable through tutorials. Such as: What unit composition beats their unit composition, the physical traits of units, etc. Units such as buoys, ducks, etc have different counters than their normal triad.
9 5. ) Casual players won't reach level 10 for about a week. 9 5. ) Casual players won't reach level 10 for about a week. This level requirement is fine for someone who plays 6 hours a day ( and can reach level 10 easily) , but why should you punish casual players?
10 6.) Levels can be gained through chicken games, which defeats your purpose. A chicken player won't know how to play any better than a fresh newbie. 10 6.) Levels can be gained through chicken games, which defeats your purpose. A chicken player won't know how to play any better than a fresh newbie.
11 \n 11 \n
12 Putting lesser skilled players with higher skilled players is a valid approach if tools for communication are present -- such as voice chat. However this only works if the two players speak the same language and have a mic. 12 Putting lesser skilled players with higher skilled players is a valid approach if tools for communication are present -- such as voice chat. However this only works if the two players speak the same language and have a mic.
13 \n 13 \n
14 However, in the event people such as @Chesti do not want to be teamed with newbies, a veterans only host (eg: @Platinum) should be readily available. However, starting such a game will be easier when game sizes are limited and there's a greater population. 14 However, in the event people such as @Chesti do not want to be teamed with newbies, a veterans only host (eg: @Platinum) should be readily available. However, starting such a game will be easier when game sizes are limited and there's a greater population.
15 \n
16 While silver is not exactly the best tool for learning the game, it does put you against similar-skilled opponents and if a high skill player watches the game and is free to advise individual players (perhaps through a whisper thing that shows up to other spectators as to prevent speccheat), it could be an effective learning tool.
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20 However even with the best learning tools there will still be some who lack a desire to learn. Some people just want to pass time.