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Zero-K v1.3.7.4

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Date Editor Before After
7/29/2015 10:41:33 AMAUrankAdminGoogleFrog before revert after revert
Before After
1 [quote]The current energy/overdrive system bothers me. It means players will have to manually share energy structures when allies are Estalling and that overdrive is active even when excessing metal while low on energy. [/quote]Do you mean it still bothers you? Manually sharing energy has always been useful because the tax system was very inconsistent. Overdrive has always been active when excessing metal on low energy. The equation is unchanged for 1v1 and the difference for teamgames is: 1 [quote]The current energy/overdrive system bothers me. It means players will have to manually share energy structures when allies are Estalling and that overdrive is active even when excessing metal while low on energy. [/quote]Do you mean it still bothers you? Manually sharing energy has always been useful because the tax system was very inconsistent. Overdrive has always been active when excessing metal on low energy. The equation is unchanged for 1v1 and the difference for teamgames is:
2 * Removal of tax system. 2 * Removal of tax system.
3 * Energy contribution is based on entire team stats, not just individual players. 3 * Energy contribution is based on entire team stats, not just individual players.
4 \n 4 \n
5 The old energy system had each player calculte 5 The old energy system had each player calculte
6 (Energy Income - Energy Expense)*(Energy Stored)/(Energy Capacity) 6 (Energy Income - Energy Expense)*(Energy Stored)/(Energy Capacity)
7 with values based on on their own economy. This amount of energy would be shared for tax and overdrive purposes. Some amount of energy would be given to stalling people and the rest would go to overdrive. 7 with values based on on their own economy. This amount of energy would be shared for tax and overdrive purposes. Some amount of energy would be given to stalling people and the rest would go to overdrive.
8 \n 8 \n
9 I prefer the current system because the energy for overdrive in teams is now exactly the same as in the 1v1 case. Sharing between allies is achieved by the fact that a stalling player will have empty storage as well as reduce the total spare energy of the team. 9 I prefer the current system because the energy for overdrive in teams is now exactly the same as in the 1v1 case. Sharing between allies is achieved by the fact that a stalling player will have empty storage as well as reduce the total spare energy of the team.
10 \n 10 \n
11 Here is an example. Every has 500 energy capacity. 11 Here is an example. Every has 500 energy capacity.
12 * Player 1 with 550 energy, 200 income and 50 expense. 12 * Player 1 with 550 energy, 200 income and 50 expense.
13 * Player 2 with 400 energy, 150 income and 100 expense. 13 * Player 2 with 350 energy, 150 income and 100 expense.
14 * Player 3 with 0 energy, 50 income and 100 expense. 14 * Player 3 with 0 energy, 50 income and 100 expense.
15 \n 15 \n
16 The energy system lets players store a seconds worth of spending for smoothness purposes. That is why Player 1 can have 550 energy. 16 The energy system lets players store a seconds worth of spending for smoothness purposes. That is why Player 1 can have 550 energy.
17 \n 17 \n
18 The energy storage of the team has a fullness proportion of ( 500 + 400 + 0) /1500 = 0. 6. The team has ( 200 + 150 + 50) - ( 50 + 100 + 100) = 150 spare energy. This means that 150*0. 6 = 90 will be spent on overdrive. The team has ( 200 - 50) + ( 150 - 100) = 200 spare energy coming from players with positive spare energy. 18 The energy storage of the team has a fullness proportion of ( 550 + 350 + 00) /1500 = 0. 6. The team has ( 200 + 150 + 50) - ( 50 + 100 + 100) = 150 spare energy. This means that 150*0. 6 = 90 will be spent on overdrive. The team has ( 200 - 50) + ( 150 - 100) = 200 spare energy coming from players with positive spare energy.
19 \n 19 \n
20 * Player 1 is contributing (200 - 50)/200 = 0.75 of the spare energy so pays 0.75*90 = 67.5 energy towards overdrive. 20 * Player 1 is contributing (200 - 50)/200 = 0.75 of the spare energy so pays 0.75*90 = 67.5 energy towards overdrive.
21 * Player 2 is contributing (150 - 100)/200 = 0.25 of the spare energy so pays 0.25*90 = 22.5 energy towards overdrive. 21 * Player 2 is contributing (150 - 100)/200 = 0.25 of the spare energy so pays 0.25*90 = 22.5 energy towards overdrive.
22 * Player 3 is contributing (50 - 100) < 0 spare energy so contributes nothing towards overdrive. 22 * Player 3 is contributing (50 - 100) < 0 spare energy so contributes nothing towards overdrive.
23 \n 23 \n
24 Now the energy is redistributed if anyone is excessing or if some of the 90 energy sent to overdrive was not used (due to a bad grid). 24 Now the energy is redistributed if anyone is excessing or if some of the 90 energy sent to overdrive was not used (due to a bad grid).
25 \n 25 \n
26 * Player 1 now has (200 - (50 + 67.5)) = 82.5 spare energy and ((500 + 50) - 550) = 0 spare storage so contributes 87.5 energy to their allies. 26 * Player 1 now has (200 - (50 + 67.5)) = 82.5 spare energy and ((500 + 50) - 550) = 0 spare storage so contributes 87.5 energy to their allies.
27 * Player 2 has ( 150 - ( 100 + 22. 5) ) = 27. 5 spare energy and ( 500 + 100) - 400) = 200 spare storage. 27 * Player 2 has ( 150 - ( 100 + 22. 5) ) = 27. 5 spare energy and ( 500 + 100) - 350) = 250 spare storage.
28 * Player 3 has ( 50 - 100) < 0spare energy and ( 500 + 100) - 50) = 550 spare storage. 28 * Player 3 has ( 50 - 100) < 0spare energy and ( 500 + 100) - 0) = 600 spare storage.
29 \n 29 \n
30 So 30 So
31 * Player 2 gets 87. 5*200/( 550 + 200) = 23. 3 extra energy income. 31 * Player 2 gets 87. 5*250/( 600 + 250) = 25. 7 extra energy income.
32 * Player 3 gets 87. 5*550/( 550 + 200) = 64. 1 extra energy income. 32 * Player 3 gets 87. 5*600/( 600 + 250) = 61. 7 extra energy income.
33 \n