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@Shadowfury333
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@Shadowfury333
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[quote]Human reaction time is 200ms, but that doesn't mean we experience life in 200ms chunks.[/quote]I didn't say that but sure, I agree.
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[quote]Human reaction time is 200ms, but that doesn't mean we experience life in 200ms chunks.[/quote]I didn't say that but sure, I agree.
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Reminds
when
they
showed
off
Kinect
at
a
game
convention
and
I
looked
at
the
games
horrified
that
all
of
the
games
had
like
a
100-300
ms
delay.
When
I
talked
to
one
guy
he
said
that
you
get
used
to
and
won't
notice
it
then.
In
a
way
he
is
sort
of
right.
When
you
play
Supreme
Commander
you
can
still
perform
very
precisely
timed
micro.
You
just
have
to
give
the
commands
0.
5
seconds
earlier.
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Reminds
me
about
when
they
showed
off
Kinect
at
a
game
convention
and
I
looked
at
the
games
horrified
that
all
of
the
games
had
like
a
100-300
ms
delay.
When
I
talked
to
one
guy
he
said
that
you
get
used
to
and
won't
notice
it
then.
In
a
way
he
is
sort
of
right.
When
you
play
Supreme
Commander
you
can
still
perform
very
precisely
timed
micro.
You
just
have
to
give
the
commands
0.
5
seconds
earlier.
|
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While I don't really like an artificial delay I really don't like uneven latency where the response time varies from 100 to 500 ms. That is much worse than a constant 500 ms artificial delay IMHO.
|
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While I don't really like an artificial delay I really don't like uneven latency where the response time varies from 100 to 500 ms. That is much worse than a constant 500 ms artificial delay IMHO.
|
5 |
\n
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5 |
\n
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[quote]Also, Supreme Commander is one of the most clunky feeling games to play.[/quote]Well I tend to agree and the biggest reason IMO is that groups of land units don't get move orders at the same but in increments of 3 units per 0.5 seconds or so. So microing groups larger than 10 is painful.
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[quote]Also, Supreme Commander is one of the most clunky feeling games to play.[/quote]Well I tend to agree and the biggest reason IMO is that groups of land units don't get move orders at the same but in increments of 3 units per 0.5 seconds or so. So microing groups larger than 10 is painful.
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Also most units in Supreme Commander have pretty low acceleration, turn rate and turret turn rate but personally I think it makes units feel bigger.
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Also most units in Supreme Commander have pretty low acceleration, turn rate and turret turn rate but personally I think it makes units feel bigger.
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I would like to make games where there isn't just move speed acceleration but also turnrate acceleration and turret turnrate acceleration. This might make units feel sluggish but I think they would also feel bigger. It also makes targeting a lot more tricky however.
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I would like to make games where there isn't just move speed acceleration but also turnrate acceleration and turret turnrate acceleration. This might make units feel sluggish but I think they would also feel bigger. It also makes targeting a lot more tricky however.
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I
think
that
you
can
have
really
unresponsive
units
if
they
UI
is
responsive
enough.
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I
think
that
you
can
have
really
unresponsive
units
if
the
UI
is
responsive
enough.
|
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One of my big gripes with Achron is that the UI feels so unresponsive where most of the commands have network latency before you actually get any feedback.
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One of my big gripes with Achron is that the UI feels so unresponsive where most of the commands have network latency before you actually get any feedback.
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I quit playing Total War Empire for the reason that some UI elements had network latency before you could navigate through submenus.
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I quit playing Total War Empire for the reason that some UI elements had network latency before you could navigate through submenus.
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I
think
that
in
a
game
like
Total
War
where
you
control
such
large
groups
of
units,
you
shouldn't
expect
them
to
move
just
as
you
give
them
commands
and
it
wouldn't
be
realistic
but
the
UI
can
still
give
you
feedback
right
when
you
give
the
order.
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12 |
I
think
that
in
games
like
Total
War
games
where
you
control
such
large
groups
of
units,
you
shouldn't
expect
them
to
move
just
as
you
give
them
commands
and
it
wouldn't
be
realistic
either
but
the
UI
can
still
give
you
feedback
right
when
you
give
the
order.
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