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200ms of lag is irrelevant if

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Date Editor Before After
7/30/2015 10:00:32 PMSErank[Er0]Godde before revert after revert
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1 @Shadowfury333 1 @Shadowfury333
2 [quote]Human reaction time is 200ms, but that doesn't mean we experience life in 200ms chunks.[/quote]I didn't say that but sure, I agree. 2 [quote]Human reaction time is 200ms, but that doesn't mean we experience life in 200ms chunks.[/quote]I didn't say that but sure, I agree.
3 Reminds when they showed off Kinect at a game convention and I looked at the games horrified that all of the games had like a 100-300 ms delay. When I talked to one guy he said that you get used to and won't notice it then. In a way he is sort of right. When you play Supreme Commander you can still perform very precisely timed micro. You just have to give the commands 0. 5 seconds earlier. 3 Reminds me about when they showed off Kinect at a game convention and I looked at the games horrified that all of the games had like a 100-300 ms delay. When I talked to one guy he said that you get used to and won't notice it then. In a way he is sort of right. When you play Supreme Commander you can still perform very precisely timed micro. You just have to give the commands 0. 5 seconds earlier.
4 While I don't really like an artificial delay I really don't like uneven latency where the response time varies from 100 to 500 ms. That is much worse than a constant 500 ms artificial delay IMHO. 4 While I don't really like an artificial delay I really don't like uneven latency where the response time varies from 100 to 500 ms. That is much worse than a constant 500 ms artificial delay IMHO.
5 \n 5 \n
6 [quote]Also, Supreme Commander is one of the most clunky feeling games to play.[/quote]Well I tend to agree and the biggest reason IMO is that groups of land units don't get move orders at the same but in increments of 3 units per 0.5 seconds or so. So microing groups larger than 10 is painful. 6 [quote]Also, Supreme Commander is one of the most clunky feeling games to play.[/quote]Well I tend to agree and the biggest reason IMO is that groups of land units don't get move orders at the same but in increments of 3 units per 0.5 seconds or so. So microing groups larger than 10 is painful.
7 Also most units in Supreme Commander have pretty low acceleration, turn rate and turret turn rate but personally I think it makes units feel bigger. 7 Also most units in Supreme Commander have pretty low acceleration, turn rate and turret turn rate but personally I think it makes units feel bigger.
8 I would like to make games where there isn't just move speed acceleration but also turnrate acceleration and turret turnrate acceleration. This might make units feel sluggish but I think they would also feel bigger. It also makes targeting a lot more tricky however. 8 I would like to make games where there isn't just move speed acceleration but also turnrate acceleration and turret turnrate acceleration. This might make units feel sluggish but I think they would also feel bigger. It also makes targeting a lot more tricky however.
9 I think that you can have really unresponsive units if they UI is responsive enough. 9 I think that you can have really unresponsive units if the UI is responsive enough.
10 One of my big gripes with Achron is that the UI feels so unresponsive where most of the commands have network latency before you actually get any feedback. 10 One of my big gripes with Achron is that the UI feels so unresponsive where most of the commands have network latency before you actually get any feedback.
11 I quit playing Total War Empire for the reason that some UI elements had network latency before you could navigate through submenus. 11 I quit playing Total War Empire for the reason that some UI elements had network latency before you could navigate through submenus.
12 I think that in a game like Total War where you control such large groups of units, you shouldn't expect them to move just as you give them commands and it wouldn't be realistic but the UI can still give you feedback right when you give the order. 12 I think that in games like Total War games where you control such large groups of units, you shouldn't expect them to move just as you give them commands and it wouldn't be realistic either but the UI can still give you feedback right when you give the order.