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Raider spam?

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Date Editor Before After
8/3/2015 4:07:23 AMUSrankkaen before revert after revert
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1 I love raider spam, and the fact that it's viable for most of the game in 1v1s. Not that I'm particularly good at it, but it sets up a nice dichotomy between raider play and other military strategies. In fact, the interactions between differing military, economic, and strategic "philosophies" is the most interesting part of ZK to me. 1 I love raider spam, and the fact that it's viable for most of the game in 1v1s. Not that I'm particularly good at it, but it sets up a nice dichotomy between raider play and other military strategies. In fact, the interactions between differing military, economic, and strategic "philosophies" is the most interesting part of ZK to me.
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3 Raider-heavy games also feel much more kinetic than games focusing on slower units. There's a tangible sense of movement, almost like grappling. You get a bit of that in composite forces, but it's more like sumo wrestling. So the element of speed adds to the thrill of game for players as well as spectators. Raider-heavy play also looks and feels intuitively more skillful to execute ( whether that's true is another discussion) . 3 Raider-heavy games feel much more kinetic than games focusing on slower units. There's a tangible sense of movement, almost like grappling. You get a bit of that in composite forces, but it's more like sumo wrestling. So the element of speed adds to the thrill of game for players as well as spectators. Raider-heavy play also looks and feels intuitively more skillful to execute ( whether that's true is another discussion) .
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5 Strategically, it comes with all the caveats you mentioned of course. I guess that's sort of the gambit. But I love the role it plays in the philosophical ecosystem of ZK. 5 Strategically, it comes with all the caveats you mentioned of course. I guess that's sort of the gambit. But I love the role it plays in the philosophical ecosystem of ZK.