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[q]In ZK fast units are mandatory to be able to keep up with one's opponent. Thus for most facs there is only one unit to choose from which makes the raiding game boring unit-wise and strongly dependant on the "random" factory selection. More low-weight and fast units should increase the unit variation.
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[q]In ZK fast units are mandatory to be able to keep up with one's opponent. Thus for most facs there is only one unit to choose from which makes the raiding game boring unit-wise and strongly dependant on the "random" factory selection. More low-weight and fast units should increase the unit variation.
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[/q]
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[/q]
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True, although this would require a LOT of updates.
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True, although this would require a LOT of updates.
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Allocating
the
speed
attribute
to
a
whole
fac
instead
of
only
one
single
unit
in
each
fac
might
be
more
interesting.
For
example
lv
could
be
actually
fast
and
able
to
easily
outrun
shields
and
cloaks
instead
of
having
levelers
getting
run
over
by
snails.
Ofc
this
would
have
to
come
at
a
cost,
like
for
example
high
acceleration
times,
low
turn
rates(
when
driving
fast)
and
low
weight
units.
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[q]Allocating the speed attribute to a whole fac instead of only one single unit in each fac might be more interesting. For example lv could be actually fast and able to easily outrun shields and cloaks instead of having levelers getting run over by snails. Ofc this would have to come at a cost, like for example high acceleration times, low turn rates(when driving fast) and low weight units.
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[/q]
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[/q]
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Yeah... lv fac is still full of fail. All other facs should have at least one unit dedicated to each thing (raiding, arty, assault, etc.) One of the big problems is that some facs have no real type of one unit (Spiders have no arty, and neither do subs).
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Yeah... lv fac is still full of fail. All other facs should have at least one unit dedicated to each thing (raiding, arty, assault, etc.) One of the big problems is that some facs have no real type of one unit (Spiders have no arty, and neither do subs).
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[q]
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[q]
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[q]Imo zk has done a great job on giving each unit its specific properties. But meanwhile factories have lost their characteristics and are only viable because of a needed unit they contain, instead of their interaction with the map. [/q]
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[q]Imo zk has done a great job on giving each unit its specific properties. But meanwhile factories have lost their characteristics and are only viable because of a needed unit they contain, instead of their interaction with the map. [/q]
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Yeah... big problems here.
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Yeah... big problems here.
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Some factorys such as lv are [b]only[/b] valued for scorcher. Same thing with others. the only real way to fix this would to be either a nerf or a unit made specificly that could counter it, but the latter basiclly becomes a specialty unit.
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Some factorys such as lv are [b]only[/b] valued for scorcher. Same thing with others. the only real way to fix this would to be either a nerf or a unit made specificly that could counter it, but the latter basiclly becomes a specialty unit.
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