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Zero-K v1.3.8.5

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Date Editor Before After
8/12/2015 5:53:28 AMCAranksanyc before revert after revert
8/12/2015 5:46:46 AMCAranksanyc before revert after revert
Before After
1 Starlight is the only way to end massive FFA games. Until far in the future, when sea is fixed, land is perfect, and the devs can work on a better endgame FFA, Starlight should stay OP. 1 Starlight is the only way to end massive FFA games. Until far in the future, when sea is fixed, land is perfect, and the devs can work on a better endgame FFA, Starlight should stay OP.
2 \n 2 \n
3 Disco is good for cost. 3 Disco is good for cost- a significant amout of shields can block most of it in crazy FFA games.
4 \n
5 Funnyweb is not that OP (1 or 2 can be shutdown by vandal spam), but it does need a cost boost as to make the Dante a viable option instead of just spamming funnywebs.
4 \n 6 \n
5 Funnyweb is that OP, I find, but it does need a cost boost as to make the Dante a viable option instead of just spamming funnywebs. 7 EDIT: I say this because funnywebs hard-counter maurauding Dantes and don't stack much better then Dantes, so Dants are thusnot half as common as before.
6 \n 8 \n
7 Sea needs to be talked about. 9 Sea needs to be talked about.
10 \n
11 EDIT: The couple sea maps I remember playing a few weeks ago mostly ended up being all about sniper-subs, carriers, and scallop spam. I think either more units in the ship/amphs/hover factory need to be retooled to fight in a 90% sea setting or more units need to be introduced.
8 \n 12 \n
9 EDIT: Snugglebass made a point regarding negativity. Thanks to the devs for continuing to develop an awesome game! 13 EDIT: Snugglebass made a point regarding negativity. Thanks to the devs for continuing to develop an awesome game!
10 \n 14 \n