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I don't think each of the six (!) different flavours of static AA needs to be equally (or even nearly equally) viable.
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I don't think each of the six (!) different flavours of static AA needs to be equally (or even nearly equally) viable.
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Hacksaw is a little bit sad but earlygame (when decoys are not so easy to throw away) it front-loads its damage a little better than Defenders and is a bit cheaper for killing a Raven/Thunderbird.
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Hacksaw is a little bit sad but earlygame (when decoys are not so easy to throw away) it front-loads its damage a little better than Defenders and is a bit cheaper for killing a Raven/Thunderbird.
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Along the lines of what @GoogleFrog said it has a purpose as a safety valve.
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Along the lines of what @GoogleFrog said it has a purpose as a safety valve.
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Cobra seems totally fine to me. As a late-game thing it fills a niche (the AoE stacks up in later-game situations).
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Cobra seems totally fine to me. As a late-game thing it fills a niche (the AoE stacks up in later-game situations).
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9 |
If Disarm removed bomber payload Racketeer would ruin air IMO (it's already pretty good).
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