1 |
[quote]Maybe
if
AUrankAdminGoogleFrog
still
feels
the
same
way
about
that
design
goal
we
could
look
at
Flak
vs
Razor
to
facilitate
a
gameplay
where
land
forces
or
artillery
can
surgically
take
out
AA:
Maybe
to
the
point
of
just
swapping
their
cost
and
weight.
But
air
is
in
a
very
new,
very
different
place
right
now
so
there
is
not
that
much
need
to
shake
it
up:
Flak
does
still
offer
the
utility
of
AoE,
which
is
sometimes
a
thing.
[/quote]
|
1 |
[quote]We've
tried
many
times
to
dislodge
Razor
is
the
go-to
AA
turret,
since
we
want
singular
points
of
failure
for
AA
that
land
players
can
snipe
out
to
facilitate
attacks
from
their
air
allies.
The
Razor
was
meant
to
serve
more
as
a
dependable
backup
in
games
where
there
is
artillery
flying
everywhere
and
you
just
want
something
that
can
at
least
fight
back.
However,
it's
usually
as
much
as
you
need
and
when
you
want
to
add
more
AA
power,
you
just
add
in
more
razors
or
jump
straight
to
Chainsaws.
[/quote][quote]Maybe
if
AUrankAdminGoogleFrog
still
feels
the
same
way
about
that
design
goal
we
could
look
at
Flak
vs
Razor
to
facilitate
a
gameplay
where
land
forces
or
artillery
can
surgically
take
out
AA:
Maybe
to
the
point
of
just
swapping
their
cost
and
weight.
But
air
is
in
a
very
new,
very
different
place
right
now
so
there
is
not
that
much
need
to
shake
it
up:
Flak
does
still
offer
the
utility
of
AoE,
which
is
sometimes
a
thing.
[/quote]
|
2 |
What
about
making
Flak
and
Razor
almost
the
same
cost
and
weight?
So
it
would
be
the
same
situation
as
with
Gaus
and
HLT:
one
is
better
against
enemies,
but
another
survives
any
artillery
and
even
nuke.
|
2 |
What
about
making
Flak
and
Razor
almost
the
same
cost
and
weight?
So
it
would
be
the
same
situation
as
with
Gaus
and
HLT:
one
is
better
against
enemies,
but
another
survives
any
artillery
and
even
nuke.
So
people
would
prefer
to
make
Flak
whenever
it
can
survive
and
Razor
where
Flak
cannot
survive.
|