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Planetary Annnihilation Titans

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Date Editor Before After
8/19/2015 7:44:08 PMCArankAdminShadowfury333 before revert after revert
8/19/2015 7:41:41 PMCArankAdminShadowfury333 before revert after revert
8/19/2015 7:40:58 PMCArankAdminShadowfury333 before revert after revert
8/19/2015 7:40:00 PMCArankAdminShadowfury333 before revert after revert
8/19/2015 7:39:14 PMCArankAdminShadowfury333 before revert after revert
Before After
1 [quote]I always thought it was kind of a tragedy to physically simulate your projectiles and then make that irrelevant by having your battles just swarms of units chewing into eachother: Your physics engine then is just serving as random noise. [/quote] 1 [quote]I always thought it was kind of a tragedy to physically simulate your projectiles and then make that irrelevant by having your battles just swarms of units chewing into eachother: Your physics engine then is just serving as random noise. [/quote]
2 I actually found OTA seemed to allow for physics to matter somewhat, but I definitely felt this way about SupCom, so much so that I had to think up a term to describe it (mechanical dissonance). I kinda respect that PA doesn't have much physics stuff going on, since it wouldn't serve the design at all. 2 I actually found OTA seemed to allow for physics to matter somewhat, but I definitely felt this way about SupCom, so much so that I had to think up a term to describe it (mechanical dissonance). I kinda respect that PA doesn't have much physics stuff going on, since it wouldn't serve the design at all.
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4 As for @Stuart98's comments, speaking as an Monday Night Combat(PC only, mind) and Super Monday Night Combat player, the disappointment isn't just with PA or the Kickstarter goals being delayed, but that there has never been good communication. MNC got a decent amount of post-launch support, then nothing was heard. Then SMNC suddenly shows up, seems to do okay but has some design issues (which MNC didn't have, due to SMNC having a much more powerful levelling system), gets a year's worth of support with no indication that the game is getting shelved. There was even a whole new game mode added a couple months before support stopped. Then PA gets the Kickstarter, and all of a sudden people go "So that's who Uber has been this whole time!" and throws a few million dollars at them, then the game comes, isn't quite what was in the pitch, and with yet another round of no communication and a seemingly dead game until the Galactic War patches people figure it's another MNC/SMNC situation. The Human Resources Kickstarter didn't help either (though I think they should have started with that instead of PA, since they'd probably have had a more solid and viscerally engaging design than PA had, due to the scale), as that prompted more concerns that PA would be abandoned like SMNC was. 4 As for @Stuart98's comments, speaking as an Monday Night Combat(PC only, mind) and Super Monday Night Combat player, the disappointment isn't just with PA or the Kickstarter goals being delayed, but that there has never been good communication. MNC got a decent amount of post-launch support, then nothing was heard. Then SMNC suddenly shows up, seems to do okay but has some design issues (which MNC didn't have, due to SMNC having a much more powerful levelling system), gets a year's worth of support with no indication that the game is getting shelved. There was even a whole new game mode added a couple months before support stopped. Then PA gets the Kickstarter, and all of a sudden people go "So that's who Uber has been this whole time!" and throws a few million dollars at them, then the game comes, isn't quite what was in the pitch, and with yet another round of no communication and a seemingly dead game until the Galactic War patches people figure it's another MNC/SMNC situation. The Human Resources Kickstarter didn't help either (though I think they should have started with that instead of PA, since they'd probably have had a more solid and viscerally engaging design than PA had, due to the scale), as that prompted more concerns that PA would be abandoned like SMNC was.
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6 All in all, it wasn't just PA, it was a repeated pattern of silence, then sudden halts in support followed by sudden game announcements that led to the overall distrust of Uber. The high cost of PA in Kickstarter and Early Access, along with the relatively high character prices in SMNC, does not help the optics of the cost of Titans either. 6 All in all, it wasn't just PA, it was a repeated pattern of silence, then sudden halts in support followed by sudden game announcements that led to the overall distrust of Uber. The high cost of PA in Kickstarter and Early Access, along with the relatively high character prices in SMNC, does not help the optics of the cost of Titans either.
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8 I wouldn't be surprised if Xbox MNC players (the original ones) were pissed off about support for that when the PC version was released, but I wasn't there.