1 |
[quote]
|
1 |
[quote]
|
2 |
=== Balance ===
|
2 |
=== Balance ===
|
3 |
Tanks:
|
3 |
Tanks:
|
4 |
* Kodachi - Line of Sight 520 -> 600
|
4 |
* Kodachi - Line of Sight 520 -> 600
|
5 |
* Panther - Health 980 -> 1100[/quote]
|
5 |
* Panther - Health 980 -> 1100[/quote]
|
6 |
Good,
because
of
lack
of
health
(
tanks
should
be
tanks,
not
made-of-paper
thing
even
with
powerful
guns/weapons)
i
preferred
Banisher
as
a
first
tank
instead
of
panther,
even
while
last
one
does
very
useful
paralyzing
shots.
|
6 |
Good,
because
of
lack
of
health
(
tanks
should
be
tanks,
not
made-of-paper
thing
even
with
powerful
guns/weapons)
i
preferred
Banisher
as
a
first
tank
instead
of
panther,
even
while
last
one
does
very
useful
paralyzing
shots.
Now
will
try
to
use
Panthers
more,
may
be
not
only
at
beginning.
|
7 |
\n
|
7 |
\n
|
8 |
\n
|
8 |
\n
|
9 |
[quote]
|
9 |
[quote]
|
10 |
Area Shields:
|
10 |
Area Shields:
|
11 |
* Charge rate now obeys slow damage.[/quote]
|
11 |
* Charge rate now obeys slow damage.[/quote]
|
12 |
Agree, closier to reality.
|
12 |
Agree, closier to reality.
|
13 |
\n
|
13 |
\n
|
14 |
\n
|
14 |
\n
|
15 |
[quote]
|
15 |
[quote]
|
16 |
Other:
|
16 |
Other:
|
17 |
* Significantly buffed Valkyrie acceleration and brake rate.
|
17 |
* Significantly buffed Valkyrie acceleration and brake rate.
|
18 |
* Windgen can be built anywhere.
|
18 |
* Windgen can be built anywhere.
|
19 |
* Raven no longer dives through Detriment.[/quote]
|
19 |
* Raven no longer dives through Detriment.[/quote]
|
20 |
I even do not know what is V., but buffs are good.
|
20 |
I even do not know what is V., but buffs are good.
|
21 |
Windgen i thought already could be built anywhere.
|
21 |
Windgen i thought already could be built anywhere.
|
22 |
About counting of Detriment as an obstacle - also closier to reality, thus is good.
|
22 |
About counting of Detriment as an obstacle - also closier to reality, thus is good.
|
23 |
\n
|
23 |
\n
|
24 |
\n
|
24 |
\n
|
25 |
[quote]
|
25 |
[quote]
|
26 |
=== Interface ===
|
26 |
=== Interface ===
|
27 |
\n
|
27 |
\n
|
28 |
Priority:
|
28 |
Priority:
|
29 |
* Added priority for Radar, Sonar, Jammers, Area Cloakers and Area Shields.
|
29 |
* Added priority for Radar, Sonar, Jammers, Area Cloakers and Area Shields.
|
30 |
* Priority is high by default for Radar, Sonar, Jammers and Area Cloakers.
|
30 |
* Priority is high by default for Radar, Sonar, Jammers and Area Cloakers.
|
31 |
* Misc Priority can be set in Initial Unit States.
|
31 |
* Misc Priority can be set in Initial Unit States.
|
32 |
* Added on/off toggle to shields to toggle charging.[/quote]
|
32 |
* Added on/off toggle to shields to toggle charging.[/quote]
|
33 |
All is good; personally for me main thing is toggling of charge.
|
33 |
All is good; personally for me main thing is toggling of charge.
|
34 |
\n
|
34 |
\n
|
35 |
\n
|
35 |
\n
|
36 |
[quote]
|
36 |
[quote]
|
37 |
Terraform:
|
37 |
Terraform:
|
38 |
* Only raise/lower is now possible to toggle during rectangle terraform selection.
|
38 |
* Only raise/lower is now possible to toggle during rectangle terraform selection.
|
39 |
* Smooth can only raise/lower.[/quote]
|
39 |
* Smooth can only raise/lower.[/quote]
|
40 |
What ever was possible? I am confused.
|
40 |
What ever was possible? I am confused.
|
41 |
\n
|
41 |
\n
|
42 |
\n
|
42 |
\n
|
43 |
[quote]
|
43 |
[quote]
|
44 |
Transports:
|
44 |
Transports:
|
45 |
* Fixed air transports becoming stuck near the target when trying to load/unload.
|
45 |
* Fixed air transports becoming stuck near the target when trying to load/unload.
|
46 |
* Transports guarding a factory will assist built units in reaching their desired destination.[/quote]
|
46 |
* Transports guarding a factory will assist built units in reaching their desired destination.[/quote]
|
47 |
I did not use transport yet (!), but happy about there two strings.
|
47 |
I did not use transport yet (!), but happy about there two strings.
|
48 |
\n
|
48 |
\n
|
49 |
\n
|
49 |
\n
|
50 |
[quote]
|
50 |
[quote]
|
51 |
Other:
|
51 |
Other:
|
52 |
* Right clicking on a Aircraft Plant or Airpad with a Crane now does the normal constructor thing (previously it gave a "land to repair" order, messed up assist).
|
52 |
* Right clicking on a Aircraft Plant or Airpad with a Crane now does the normal constructor thing (previously it gave a "land to repair" order, messed up assist).
|
53 |
* Disabled clippy.
|
53 |
* Disabled clippy.
|
54 |
* Manualfire orders can be given in a line (Dante salvo etc..)[/quote]
|
54 |
* Manualfire orders can be given in a line (Dante salvo etc..)[/quote]
|
55 |
While i almostly don't use A/P, glad that finally was made natural reaction to right-clicking.
|
55 |
While i almostly don't use A/P, glad that finally was made natural reaction to right-clicking.
|
56 |
Interested about lined manualfire.
|
56 |
Interested about lined manualfire.
|
57 |
\n
|
57 |
\n
|
58 |
But what was clippy?
|
58 |
But what was clippy?
|
59 |
\n
|
59 |
\n
|
60 |
\n
|
60 |
\n
|
61 |
[quote]
|
61 |
[quote]
|
62 |
=== Fixes ===
|
62 |
=== Fixes ===
|
63 |
* Prevented landships.[/quote]
|
63 |
* Prevented landships.[/quote]
|
64 |
Ha-ha, saw that.
|
64 |
Ha-ha, saw that.
|