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Zero-k Running on ONE core at a time!!!

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Date Editor Before After
8/28/2015 1:36:14 PMAUrankAdminGoogleFrog before revert after revert
Before After
1 @hokomoko I have a super awesome serious fix for the multithreading problem. Simply spawn threads on all the other CPUs and just fill them with junk calcuations which are completely unrelated to the main Spring sim/UI/everything. Then players will open up their performance look-at-er, notice that all their CPUs are wizzing while Spring is running and conclude that Spring is awesome. 1 @hokomoko I have a super awesome serious fix for the multithreading problem. Simply spawn threads on all the other CPUs and just fill them with junk calcuations which are completely unrelated to the main Spring sim/UI/everything. Then players will open up their performance look-at-er, notice that all their CPUs are wizzing while Spring is running and conclude that Spring is awesome.
2 \n 2 \n
3 Btw, the multithreading problem is that player feel they need to request it because it is a backend feature which has been hyped in many places as a frontend feature. It sounds reasoanble: 3 Btw, the multithreading problem is that player feel they need to request it because it is a backend feature which has been hyped in many places as a frontend feature. Also, from a basic maths point of view, it sounds reasonable.
4 [quote]8 cores but only using 1??? I could have 8x the FPS, evil devs are keeping it from me!!!![/quote] 4 [quote]8 cores but only using 1??? I could have 8x the FPS, evil devs are keeping it from me!!!![/quote]