1 |
@hokomoko I have a super awesome serious fix for the multithreading problem. Simply spawn threads on all the other CPUs and just fill them with junk calcuations which are completely unrelated to the main Spring sim/UI/everything. Then players will open up their performance look-at-er, notice that all their CPUs are wizzing while Spring is running and conclude that Spring is awesome.
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1 |
@hokomoko I have a super awesome serious fix for the multithreading problem. Simply spawn threads on all the other CPUs and just fill them with junk calcuations which are completely unrelated to the main Spring sim/UI/everything. Then players will open up their performance look-at-er, notice that all their CPUs are wizzing while Spring is running and conclude that Spring is awesome.
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2 |
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2 |
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3 |
Btw,
the
multithreading
problem
is
that
player
feel
they
need
to
request
it
because
it
is
a
backend
feature
which
has
been
hyped
in
many
places
as
a
frontend
feature.
It
sounds
reasoanble:
|
3 |
Btw,
the
multithreading
problem
is
that
player
feel
they
need
to
request
it
because
it
is
a
backend
feature
which
has
been
hyped
in
many
places
as
a
frontend
feature.
Also,
from
a
basic
maths
point
of
view,
it
sounds
reasonable.
|
4 |
[quote]8 cores but only using 1??? I could have 8x the FPS, evil devs are keeping it from me!!!![/quote]
|
4 |
[quote]8 cores but only using 1??? I could have 8x the FPS, evil devs are keeping it from me!!!![/quote]
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