1 |
I know Falling Sands, but @Fortaleza's link reminds me of a different game. I forgot the name, so I'll try to explain what it was about:
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1 |
I know Falling Sands, but @Fortaleza's link reminds me of a different game. I forgot the name, so I'll try to explain what it was about:
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2 |
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2 |
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3 |
Each
player/team
controls
a
fluidly
blob
of
pixels/cells.
As
the
player
moves
their
cursor
these
pixels
follow
it
and
multiply.
When
two
teams'
pixels
touch
each
other
they
attack/take
damage
and
eventually
die
and
can
be
eaten/expanded
into
for
a
slightly
higher
growth
rate
for
attackers.
|
3 |
Each
player/team
controls
a
fluidly
blob
of
pixels/cells/bacteria(
?)
.
As
the
player
moves
their
cursor
these
pixels
follow
it
and
multiply.
When
two
teams'
pixels
touch
each
other
they
attack/take
damage
and
eventually
die
and
can
be
eaten/expanded
into
for
a
slightly
higher
growth
rate
for
attackers.
|
4 |
\n
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4 |
\n
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5 |
The strategy lied mostly in players trying to get big blobs and the largest surface of attack. I didn't play the game that much, so I don't really know any advanced tactics.
|
5 |
The strategy lied mostly in players trying to get big blobs and the largest surface of attack. I didn't play the game that much, so I don't really know any advanced tactics.
|
6 |
\n
|
6 |
\n
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7 |
Maps were simple flat surfaces and binary: a pixel is either a wall that block movement or an open passable area. Of course there were also different textures that could be used.
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7 |
Maps were simple flat surfaces and binary: a pixel is either a wall that block movement or an open passable area. Of course there were also different textures that could be used.
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8 |
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8 |
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9 |
Each round could have different settings that would increase or decrease movement rate/growth rate/attack/health/defense numbers for the cells. The game was open source and probably not the first of this genre.
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9 |
Each round could have different settings that would increase or decrease movement rate/growth rate/attack/health/defense numbers for the cells. The game was open source and probably not the first of this genre.
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