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Remember those old "Sand Flash Games" ?

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Date Editor Before After
8/31/2015 10:15:22 PMSkasi before revert after revert
8/31/2015 10:14:22 PMSkasi before revert after revert
8/31/2015 10:13:47 PMSkasi before revert after revert
8/31/2015 10:13:10 PMSkasi before revert after revert
8/31/2015 10:12:08 PMSkasi before revert after revert
Before After
1 I know Falling Sands, but @Fortaleza's link reminds me of a different game. I forgot the name, so I'll try to explain what it was about: 1 I know Falling Sands, but @Fortaleza's link reminds me of a different game. I forgot the name, so I'll try to explain what it was about:
2 \n 2 \n
3 Each player/team controls a fluidly blob of pixels/cells. As the player moves their cursor these pixels follow it and multiply. When two teams' pixels touch each other they attack/take damage and eventually die and can be eaten/expanded into for a slightly higher growth rate for attackers. 3 Each player/team controls a fluidly blob of pixels/cells/bacteria( ?) . As the player moves their cursor these pixels follow it and multiply. When two teams' pixels touch each other they attack/take damage and eventually die and can be eaten/expanded into for a slightly higher growth rate for attackers.
4 \n 4 \n
5 The strategy lied mostly in players trying to get big blobs and the largest surface of attack. I didn't play the game that much, so I don't really know any advanced tactics. 5 The strategy lied mostly in players trying to get big blobs and the largest surface of attack. I didn't play the game that much, so I don't really know any advanced tactics.
6 \n 6 \n
7 Maps were simple flat surfaces and binary: a pixel is either a wall that block movement or an open passable area. Of course there were also different textures that could be used. 7 Maps were simple flat surfaces and binary: a pixel is either a wall that block movement or an open passable area. Of course there were also different textures that could be used.
8 \n 8 \n
9 Each round could have different settings that would increase or decrease movement rate/growth rate/attack/health/defense numbers for the cells. The game was open source and probably not the first of this genre. 9 Each round could have different settings that would increase or decrease movement rate/growth rate/attack/health/defense numbers for the cells. The game was open source and probably not the first of this genre.