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[quote]What if that anti covers enemy base too (in that FFA situation)? [/quote]
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[quote]What if that anti covers enemy base too (in that FFA situation)? [/quote]
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In most ffas that is unlikely, and disabling your anti also exposes your base in most cases.
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In most ffas that is unlikely, and disabling your anti also exposes your base in most cases.
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There might be some cases where you have an anti that covers an area where you only have low-valued stuff, then it would be ok to completely disable it. But anyway, who would build an anti just for covering stuff which you don't mind losing?
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There might be some cases where you have an anti that covers an area where you only have low-valued stuff, then it would be ok to completely disable it. But anyway, who would build an anti just for covering stuff which you don't mind losing?
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The scenarios for that option to be useful are so unlikely that I wouldn't bother with it (you always can reclaim to 99% as sprang said). Nevertheless, the scenario I mentioned previously is way more common in maps like throne so the feature i proposed would have an use.
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I'm not going to implement it, just doing some neonstorming
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