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More units in Zero-K

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Date Editor Before After
9/7/2015 3:09:39 PMAUrankAdminAquanim before revert after revert
9/7/2015 3:09:10 PMAUrankAdminAquanim before revert after revert
9/7/2015 3:08:04 PMAUrankAdminAquanim before revert after revert
Before After
1 @Yogzototh: Sounds kind of like the replacement vehicles from the second Company of Heroes expansion (I forget the name, Tales of Valor maybe?). Never did convince me as a good idea, but then some of the replacements there were quite dramatic. 1 @Yogzototh: Sounds kind of like the replacement vehicles from the second Company of Heroes expansion (I forget the name, Tales of Valor maybe?). Never did convince me as a good idea, but then some of the replacements there were quite dramatic.
2 \n 2 \n
3 [quote]whether the limited factory lineups actually encourage factory identity (IMO no, Shield has a huge lineup and tonnes of identity).[/quote] 3 [quote]whether the limited factory lineups actually encourage factory identity (IMO no, Shield has a huge lineup and tonnes of identity).[/quote]
4 I'd be very careful in saying exactly what is meant here. I'm inclined to think that smaller factory lineups make it easier to avoid including units which hinder factory identity. 4 I'd be very careful in saying exactly what is meant here. I'm inclined to think that smaller factory lineups make it easier to avoid including units which hinder factory identity.
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6 Shieldfac has the advantage that as themes go not all of its units have to have shields ( so Bandit and Rogue get away with being largely generic) . Dirtbag is only very tenuously related to the shield theme but works so well in terms of gameplay that it's fine. Racketeer works fairly well in tandem with shields kind of. Roach doesn't really fit with shields much at all but it has to go somewhere and the mirror relationship with Cloakyfac gets it over the line. 6 Shieldfac has the advantage that as themes go not all of its units have to have shields ( so Bandit and Rogue get away with being largely generic) . Dirtbag is only very tenuously related to the shield theme but works so well in terms of gameplay with the rest of the fac that it's fine. Racketeer works fairly well in tandem with shields kind of. Roach doesn't really fit with shields much at all but it has to go somewhere and the mirror relationship with Cloakyfac gets it over the line.
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8 All three of these are "peripheral" units too, they don't make up the main body of your Shield factory army. (Dirtbag flooding aside.) 8 All three of these are "peripheral" units too, they don't make up the main body of your Shield factory army. (Dirtbag flooding aside.)
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10 Compare to Hover or Amph, in which all of their units have to have the "gimmick" of aquatic movement. (Incidentally, I have toyed with the idea of an Amph which swims on the surface and is stationary while healing underwater, or a Hover which can dive under water temporarily, to mix this up some and round out the factories' options. As a concept it's pretty out there though.) 10 Compare to Hover or Amph, in which all of their units have to have the "gimmick" of aquatic movement. (Incidentally, I have toyed with the idea of an Amph which swims on the surface and is stationary while healing underwater, or a Hover which can dive under water temporarily, to mix this up some and round out the factories' options. As a concept it's pretty out there though.)
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