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Help us solve the desyncs

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Date Editor Before After
9/8/2015 1:05:52 PMPLrankRafalpluk before revert after revert
9/8/2015 1:05:23 PMPLrankRafalpluk before revert after revert
9/8/2015 1:05:06 PMPLrankRafalpluk before revert after revert
9/8/2015 1:04:52 PMPLrankRafalpluk before revert after revert
9/8/2015 1:04:40 PMPLrankRafalpluk before revert after revert
9/8/2015 1:04:28 PMPLrankRafalpluk before revert after revert
9/8/2015 1:04:06 PMPLrankRafalpluk before revert after revert
Before After
1 I think this is a good place to ask a question I have about sync error messages. 1 I think this is a good place to ask a question I have about sync error messages.
2 I Codmo's infolog there is: 2 I Codmo's infolog there is:
3 \n 3 \n
4 [quote] 4 [quote]
5 [f=0000410] Sync error for Codmo in frame 402 (got 8edcb77f, correct is 5 [f=0000410] Sync error for Codmo in frame 402 (got 8edcb77f, correct is
6 [f=0000813] Sync error for snokeciffer in frame 803 (got c94e221c, correct is 6c58bc86) 6 [f=0000813] Sync error for snokeciffer in frame 803 (got c94e221c, correct is 6c58bc86)
7 [/quote] 7 [/quote]
8 \n 8 \n
9 Does that it imply that both of them were desynced from the rest? 9 Does that it imply that both of them were desynced from the rest?
10 Or only Codmo was, and snokeciffer was unlucky enough to have his state compared with Codmo's? 10 Or only Codmo was, and snokeciffer was just unlucky enough to have his state compared with Codmo's?
11 \n 11 \n
12 The fact that only Codmo had different path checksum would imply that it is the second option. And this is my understanding of the desync message, it only means that the gamestates differ between some players, but the player shown in the message is not necessarily the one with the "wrong" gamestate. 12 The fact that only Codmo had different path checksum would imply that it is the second option. And this is my understanding of the desync message, it only means that the gamestates differ between some players, but the player shown in the message is not necessarily the one with the "wrong" gamestate.
13 \n 13 \n
14 But the popular understanding is that when player name shows in the desync message, then he is definitely desynced from the rest. 14 But the popular understanding is that when player name shows in the desync message, then he is definitely desynced from the rest.
15 From my experience not necessarily so, and I keep telling people that, but actually I am not sure either way. 15 From my experience not necessarily so, and I keep telling people that, but actually I am not sure either way.
16 Could a Spring dev (@hokomoko) please explain this better? 16 Could a Spring dev (@hokomoko) please explain this better?