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Psycho-Cost word

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Date Editor Before After
9/11/2015 11:56:43 PMUSrankAutoWar before revert after revert
Before After
1 The cost is percieved, virtual, inside the opponent's mind they have emotionally simulated the likely "cost" of trying to push through firewalker flames, or the time it would take to clear a roach field, or the difficulty of effectively facswitching. 1 The cost is percieved, virtual, inside the opponent's mind they have emotionally simulated the likely "cost" of trying to push through firewalker flames, or the time it would take to clear a roach field, or the difficulty of effectively facswitching.
2 \n 2 \n
3 This is less about purposefully inducing psycho-cost, and more about having a word to identify incidents where one player has lost confidence because of another players actions. 3 This is less about purposefully inducing psycho-cost, and more about having a word to identify incidents where one player has lost confidence because of another players actions.
4 \n 4 \n
5 The end result is the other player experiences psycho-cost as he enters a mental loop of recomparing optimal strategies until such a time as he either breaks out of the loop or shuts down to porc or monospam to buy time to mentally re-balance.
6 \n
7 Advanced players don't need to recompare, because they already have a tactic memorized to handle the current situation that they can smoothly insert into their mental priorities.
8 \n
5 @Shadowfury333 9 @Shadowfury333
6 "Intimidation" feels right. 10 "Intimidation" feels right.