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I failed to notice the fog. Ignore the people who complain about it, or extract dualfog into a widget so they can disable it.
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I failed to notice the fog. Ignore the people who complain about it, or extract dualfog into a widget so they can disable it.
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3 |
All my complaints are aesthetic: it seems to have artificial color (kind of like Geyser), but doesn't have sufficient execution to make it work (like Zed).
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All my complaints are aesthetic: it seems to have artificial color (kind of like Geyser), but doesn't have sufficient execution to make it work (like Zed).
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5 |
Though i guess the reason the diffuse looks artificial in this case is brush size, existence of distinct layers, and artificialness/non-ruggedness of heightmap.
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Though i guess the reason the diffuse looks artificial in this case is brush size, existence of distinct layers, and artificialness/non-ruggedness of heightmap.
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7 |
Maybe splatting some detail textures along edges would diminish that.
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