Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Map Fairyland v0.3

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
9/29/2015 2:39:04 PMEErankAdminAnarchid before revert after revert
9/29/2015 2:38:25 PMEErankAdminAnarchid before revert after revert
Before After
1 I failed to notice the fog. Ignore the people who complain about it, or extract dualfog into a widget so they can disable it. 1 I failed to notice the fog. Ignore the people who complain about it, or extract dualfog into a widget so they can disable it.
2 \n 2 \n
3 All my complaints are aesthetic: it seems to have artificial color (kind of like Geyser), but doesn't have sufficient execution to make it work (like Zed). 3 All my complaints are aesthetic: it seems to have artificial color (kind of like Geyser), but doesn't have sufficient execution to make it work (like Zed).
4 \n 4 \n
5 Though i guess the reason the diffuse looks artificial in this case is brush size, existence of distinct layers, and artificialness/non-ruggedness of heightmap. 5 Though i guess the reason the diffuse looks artificial in this case is brush size, existence of distinct layers, and artificialness/non-ruggedness of heightmap.
6 \n
7 Maybe splatting some detail textures along edges would diminish that.