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[quote]All my complaints are aesthetic: it seems to have artificial color (kind of like Geyser), but doesn't have sufficient execution to make it work (like Zed).
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[quote]All my complaints are aesthetic: it seems to have artificial color (kind of like Geyser), but doesn't have sufficient execution to make it work (like Zed).
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Though i guess the reason the diffuse looks artificial in this case is brush size, existence of distinct layers, and artificialness/non-ruggedness of heightmap.
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Though i guess the reason the diffuse looks artificial in this case is brush size, existence of distinct layers, and artificialness/non-ruggedness of heightmap.
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Maybe splatting some detail textures along edges would diminish that. [/quote]
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Maybe splatting some detail textures along edges would diminish that. [/quote]
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Okay, I'll have a look into that.
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Okay, I'll have a look into that.
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I do feel that Zed lies at least partly in the "pretty-at-the-expense-of-utility" direction though which I would prefer to avoid.
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I do feel that Zed lies at least partly in the "pretty-at-the-expense-of-utility" direction though which I would prefer to avoid.
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[quote]Another concern is that the cliffs seem to appear much steeper than they are, I definitely would not have guessed vehicles were playable here until you mentioned it on cast.[/quote]
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[quote]Another concern is that the cliffs seem to appear much steeper than they are, I definitely would not have guessed vehicles were playable here until you mentioned it on cast.[/quote]
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It is harder for me to tell since I know exactly what steepness the ramps were intended to be. Perhaps I'll dial it back some more.
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It is harder for me to tell since I know exactly what steepness the ramps were intended to be. Perhaps I'll dial it back some more.
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[quote]
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Regarding dualfog widget, it has never worked properly in ZK, that is the reason great maps like Seths Ravine and Xenolithic_v4 never see any play because nobody bothered to fix them. [/quote]
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The hope here is that since the fog only obscures (mostly) useless areas it should not affect gameplay much. I would prefer volfog but it has nasty performance issues for enough people that I am loath to use it.
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