1 |
I'm inclined to think the problem is more due to other units and general unfamiliarity with sea as opposed to Reef.
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1 |
I'm inclined to think the problem is more due to other units and general unfamiliarity with sea as opposed to Reef.
|
2 |
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2 |
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3 |
Sea games tend not to end early. This is partially due to the raiders being much less good at raiding statics - Duck, Dagger and Skeeter/Snake fare much less well against Urchin than Glaive/Scorcher does against Lotus/Defender. The grindy, long-range units like Crusader, Enforcer and Penetrator tend to dominate, and Reef/Warlord is just a natural extension of that.
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3 |
Sea games tend not to end early. This is partially due to the raiders being much less good at raiding statics - Duck, Dagger and Skeeter/Snake fare much less well against Urchin than Glaive/Scorcher does against Lotus/Defender. The grindy, long-range units like Crusader, Enforcer and Penetrator tend to dominate, and Reef/Warlord is just a natural extension of that.
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4 |
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4 |
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5 |
I would also posit that there are no good sea "assault" units, which on land are a common way to turn an advantage into a win.
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5 |
I would also posit that there are no good sea "assault" units, which on land are a common way to turn an advantage into a win.
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6 |
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6 |
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7 |
Sea is also lacking in good anti-heavy options. (Sea striders can be beaten with submarines rather quickly if the opponent is sloppy with sub defence, but besides that there's not much to work with.)
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7 |
Sea is also lacking in good anti-heavy options. (Sea striders can be beaten with submarines rather quickly if the opponent is sloppy with sub defence, but besides that there's not much to work with.)
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8 |
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8 |
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9 |
With
respect
to
Typhoon,
there
is
a
sweet
spot
where
they
are
strong
(
the
point
where
you
can
move
around
with
half-a-dozen
of
them
with
anti-sub
support)
but
they
do
not
scale
well,
and
rushing
them
too
early
is
an
invitation
to
get
wrecked
by
subs.
|
9 |
With
respect
to
Typhoon,
there
is
a
sweet
spot
where
they
are
strong
(
the
point
where
you
can
move
around
with
half-a-dozen
of
them
with
anti-sub
support)
but
they
do
not
scale
well
in
my
experience,
and
rushing
them
too
early
is
an
invitation
to
get
wrecked
by
subs.
|