Post edit history
!predict is wrong! - New Prediction System for Teams
Before | After | ||
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1 | It's in SpringBattle.cs | 1 | It's in SpringBattle.cs |
2 | Each player has weight representing certainity about elo knowledge. Weight has a max value and grows fast in situations where player playes against higher weight people. Low weight reduces effective elo used in balancing. | 2 | Each player has weight representing certainity about elo knowledge. Weight has a max value and grows fast in situations where player playes against higher weight people. Low weight reduces effective elo used in balancing. |
3 | \n | ||
4 | You should use entire dataset I released (Anarchid's is incomplete), because thats what ZK does/did. | ||
5 | \n |