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Tutorial - A Day Out

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Date Editor Before After
10/9/2015 9:34:36 PMEErankAdminAnarchid before revert after revert
10/9/2015 9:18:01 PMEErankAdminAnarchid before revert after revert
10/9/2015 6:29:56 PMEErankAdminAnarchid before revert after revert
Before After
1 This is [u]much[/u] less silly than the moonq10x mission, and a lot more streamlined. I could kill the rogues by issuing a fight move and only lose one (it stopped to shoot a mex). 1 This is [u]much[/u] less silly than the moonq10x mission, and a lot more streamlined. I could kill the rogues by issuing a fight move and only lose one (it stopped to shoot a mex).
2 \n 2 \n
3 (oh, and the map looks much better, too!) 3 (oh, and the map looks much better, too!)
4 \n 4 \n
5 Issues i've encountered: 5 Issues i've encountered:
6 \n 6 \n
7 1) Rockos suicide (or rather, teamkill). 7 1) Rockos suicide (or rather, teamkill).
8 2) Game over screen doesn't feel victorious. Widget should be modified to have huge green [color=green][b]VICTORY[/b][/color] instead of grey gameover if player is on winning side - or red [color=red][b]DEFEAT[/b][/color]. 8 2) Game over screen doesn't feel victorious. Widget should be modified to have huge green [color=green][b]VICTORY[/b][/color] instead of grey gameover if player is on winning side - or red [color=red][b]DEFEAT[/b][/color].
9 3) The location of enemy base should probably 9 3) The location of enemy base should probably
10 be made known before hand, because it's not located symmetrically to player start position. Maybe the factory should also produce a few units, but i'm not sure how to limit the output given that they have both all the metal and fusions. 10 be made known before hand, because it's not located symmetrically to player start position. Maybe the factory should also produce a few units, but i'm not sure how to limit the output given that they have both all the metal and fusions.
11 4) The rally point text paragraph should not be in brackets. 11 4) The rally point text paragraph should not be in brackets.
12 \n 12 \n
13 Half of these are not problems with the mission. 13 Half of these are not problems with the mission.
14 None of these are issues with the mission itself.
15 \n 14 \n
16 Overall, if ZK was to get a mandatory tutorial of some sort, this would be a good first candidate. 15 Overall, if ZK was to get a mandatory tutorial of some sort, this would be a good first candidate.