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Heavy Hovercraft Factory [WIP]

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Date Editor Before After
10/14/2015 5:30:30 AMUSrankAutoWar before revert after revert
10/14/2015 5:27:44 AMUSrankAutoWar before revert after revert
Before After
1 Heavy hover should be really unwieldy. 1 Heavy hover should be really unwieldy.
2 \n 2 \n
3 i.e. max velocity equal vehicle speeds at straight lines but has more drifting action with awful braking/accleration as displayed by an 18-wheeler tanker truck on an icy highway! 3 i.e. max velocity equal vehicle speeds at straight lines but has more drifting action with awful braking/accleration as displayed by an 18-wheeler tanker truck on an icy highway!
4 \n 4 \n
5 the meta born from this is to plan hit-and-run maneuvers: banking on banking would pay off as heavy hover high armor would insure survival while doing a Mario-Kart Double Dash drifting ninja action around and through the enemy buildings! 5 the meta born from this is to plan hit-and-run maneuvers: banking on banking would pay off as heavy hover high armor would insure survival while doing a Mario-Kart Double Dash drifting ninja action around and through the enemy buildings!
6 \n
7 Physics mechanics should make heavy hover experience elastic bounce-off with low velocity loss if it hits a static building or a impassible terrain cliff at near max speed, but it would also take half-falling-damage for the punishment of poor driving!