1 |
Heavy hover should be really unwieldy.
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1 |
Heavy hover should be really unwieldy.
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2 |
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3 |
i.e. max velocity equal vehicle speeds at straight lines but has more drifting action with awful braking/accleration as displayed by an 18-wheeler tanker truck on an icy highway!
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3 |
i.e. max velocity equal vehicle speeds at straight lines but has more drifting action with awful braking/accleration as displayed by an 18-wheeler tanker truck on an icy highway!
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4 |
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5 |
the meta born from this is to plan hit-and-run maneuvers: banking on banking would pay off as heavy hover high armor would insure survival while doing a Mario-Kart Double Dash drifting ninja action around and through the enemy buildings!
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5 |
the meta born from this is to plan hit-and-run maneuvers: banking on banking would pay off as heavy hover high armor would insure survival while doing a Mario-Kart Double Dash drifting ninja action around and through the enemy buildings!
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6 |
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7 |
Physics mechanics should make heavy hover experience elastic bounce-off with low velocity loss if it hits a static building or a impassible terrain cliff at near max speed, but it would also take half-falling-damage for the punishment of poor driving!
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