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There is no fundamental problem with flat maps, CCR and red comet veh mirrors are incredibly popular. These are improved, in my view, by the option to also go hovers or tanks. There are also maps that are basically hover only (Finns Revenge), that play a lot like vehicle maps, though hover mirror can often be less interesting than vehicle mirror (Mostly, fewer units).
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1 |
There is no fundamental problem with flat maps, CCR and red comet veh mirrors are incredibly popular. These are improved, in my view, by the option to also go hovers or tanks. There are also maps that are basically hover only (Finns Revenge), that play a lot like vehicle maps, though hover mirror can often be less interesting than vehicle mirror (Mostly, fewer units).
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2 |
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3 |
If a hover mirror on Inculta can be interesting, a hover mirror on Inculta wet can be interesting. Work should be done to ensure that Hovercraft is competitive and balanced on flat maps and has a wide, interesting unit selection and a full list of counters. Right now the factory seems to rely a lot of one unit or another at a time (Dagger spam, Halberd spam, Mace rush, or Scalpel spam, depending on what's been nerfed most recently). When people pick hover maps because they WANT to play hover mirrors the same way they pick flat maps for veh mirrors, we have a good basis to work from.
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3 |
If a hover mirror on Inculta can be interesting, a hover mirror on Inculta wet can be interesting. Work should be done to ensure that Hovercraft is competitive and balanced on flat maps and has a wide, interesting unit selection and a full list of counters. Right now the factory seems to rely a lot of one unit or another at a time (Dagger spam, Halberd spam, Mace rush, or Scalpel spam, depending on what's been nerfed most recently). When people pick hover maps because they WANT to play hover mirrors the same way they pick flat maps for veh mirrors, we have a good basis to work from.
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4 |
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5 |
The
next
step
is
to
integrate
Amph
and
Ship
into
this
style
of
gameplay
in
the
same
way
Hover
and
Tank
are
(
Almost,
Veh
mirror
is
still
the
norm)
integrated
into
flat
map
play,
preserving
what
makes
the
matchup
dynamic
and
interesting.
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5 |
There
is
no
reason
then
why
the
same
principles
can't
apply
to
hover
and
amph,
in
the
same
way
we
sometimes
see
Hover
and
Tank
on
flat
maps
(
Though
Veh
mirror
is
still
the
norm)
.
We
just
need
to
ensure
ships
and
amphs
preserve
what
maps
flat
map
play
interesting.
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6 |
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6 |
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7 |
Certainly
the
fact
that
in
certain
matchups
(
vs
Ampha
in
partciular)
you
only
have
a
couple
of
units
that
can
even
hit
the
enemy
feels
pretty
bad,
but
the
raider
game
(
Which
can
last
the
whole
duration
of
the
game
in
veh
mirrors)
often
only
relies
on
one
unit
so
maybe
making
sure
the
raider
phase
in
sea
is
interesting
and
symmetrical
is
the
first
step.
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7 |
Certainly
the
fact
that
in
certain
matchups
(
vs
Ampha
in
partciular)
you
only
have
a
couple
of
units
that
can
even
hit
the
enemy
feels
pretty
bad
(
Especially
when
they're
as
whacky
as
Claymore)
,
but
the
raider
game
(
Which
can
last
the
whole
duration
of
the
game
in
veh
mirrors)
often
only
relies
on
one
unit
so
maybe
making
sure
the
raider
phase
in
sea
is
interesting
and
symmetrical
is
worthwhile.
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