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General sea discussion

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Date Editor Before After
10/20/2015 3:19:41 AMAUrankAdminSaktoth before revert after revert
Before After
1 There is no fundamental problem with flat maps, CCR and red comet veh mirrors are incredibly popular. These are improved, in my view, by the option to also go hovers or tanks. There are also maps that are basically hover only (Finns Revenge), that play a lot like vehicle maps, though hover mirror can often be less interesting than vehicle mirror (Mostly, fewer units). 1 There is no fundamental problem with flat maps, CCR and red comet veh mirrors are incredibly popular. These are improved, in my view, by the option to also go hovers or tanks. There are also maps that are basically hover only (Finns Revenge), that play a lot like vehicle maps, though hover mirror can often be less interesting than vehicle mirror (Mostly, fewer units).
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3 If a hover mirror on Inculta can be interesting, a hover mirror on Inculta wet can be interesting. Work should be done to ensure that Hovercraft is competitive and balanced on flat maps and has a wide, interesting unit selection and a full list of counters. Right now the factory seems to rely a lot of one unit or another at a time (Dagger spam, Halberd spam, Mace rush, or Scalpel spam, depending on what's been nerfed most recently). When people pick hover maps because they WANT to play hover mirrors the same way they pick flat maps for veh mirrors, we have a good basis to work from. 3 If a hover mirror on Inculta can be interesting, a hover mirror on Inculta wet can be interesting. Work should be done to ensure that Hovercraft is competitive and balanced on flat maps and has a wide, interesting unit selection and a full list of counters. Right now the factory seems to rely a lot of one unit or another at a time (Dagger spam, Halberd spam, Mace rush, or Scalpel spam, depending on what's been nerfed most recently). When people pick hover maps because they WANT to play hover mirrors the same way they pick flat maps for veh mirrors, we have a good basis to work from.
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5 The next step is to integrate Amph and Ship into this style of gameplay in the same way Hover and Tank are ( Almost, Veh mirror is still the norm) integrated into flat map play, preserving what makes the matchup dynamic and interesting. 5 There is no reason then why the same principles can't apply to hover and amph, in the same way we sometimes see Hover and Tank on flat maps ( Though Veh mirror is still the norm) . We just need to ensure ships and amphs preserve what maps flat map play interesting.
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7 Certainly the fact that in certain matchups ( vs Ampha in partciular) you only have a couple of units that can even hit the enemy feels pretty bad, but the raider game ( Which can last the whole duration of the game in veh mirrors) often only relies on one unit so maybe making sure the raider phase in sea is interesting and symmetrical is the first step. 7 Certainly the fact that in certain matchups ( vs Ampha in partciular) you only have a couple of units that can even hit the enemy feels pretty bad ( Especially when they're as whacky as Claymore) , but the raider game ( Which can last the whole duration of the game in veh mirrors) often only relies on one unit so maybe making sure the raider phase in sea is interesting and symmetrical is worthwhile.