1 |
I think that rather than creating alternative units for use underwater, we should just make existent units multifunctional. It's a shitty feel when half the units in your fac don't really work on a sea map. It makes for games where you feel you don't have many options. Entire amph game is basically mex+tidal+urchin+conch+duck+scallop. Sometimes you get to make buoys too. This is on top of maps having no features. There's just less decisions to make.
|
1 |
I think that rather than creating alternative units for use underwater, we should just make existent units multifunctional. It's a shitty feel when half the units in your fac don't really work on a sea map. It makes for games where you feel you don't have many options. Entire amph game is basically mex+tidal+urchin+conch+duck+scallop. Sometimes you get to make buoys too. This is on top of maps having no features. There's just less decisions to make.
|
2 |
\n
|
2 |
\n
|
3 |
Hypothetical examples:
|
3 |
Hypothetical examples:
|
4 |
Nobody likes claymore on land or mace in sea -> make them one unit.
|
4 |
Nobody likes claymore on land or mace in sea -> make them one unit.
|
5 |
\n
|
5 |
\n
|
6 |
Archer is bad in water -> give it the skirmisher portion from old scallop.
|
6 |
Archer is bad in water -> give it the skirmisher portion from old scallop.
|
7 |
\n
|
7 |
\n
|
8 |
Fusion is pointless in sea since tidal is better in every way -> make it more efficient when submerged (because like science or something).
|
8 |
Fusion is pointless in sea since tidal is better in every way -> make it more efficient when submerged (because like science or something).
|
9 |
\n
|
9 |
\n
|
10 |
Grizz and buoy are sort of exactly the same in water -> give grizzly something else to do like submerged melee attack
|
10 |
Grizz and buoy are sort of exactly the same in water -> give grizzly something else to do like submerged melee attack
|
11 |
\n
|
11 |
\n
|
12 |
Solars can't be built in water -> flip them over as buoyant platforms to build on top of
|
12 |
Solars can't be built in water -> flip them over as buoyant platforms to build on top of
|
13 |
\n
|
13 |
\n
|
14 |
Gauss can't be built in water -> make it both buildable and functional when submerged, but maybe cut regen/armor
|
14 |
Gauss can't be built in water -> make it both buildable and functional when submerged, but maybe cut regen/armor
|
15 |
\n
|
15 |
\n
|
16 |
Scalpel no good on water -> don't change a thing
|
16 |
Scalpel no good on water -> don't change a thing
|
|
|
17 |
\n
|
|
|
18 |
Also urchins should not be allowed to be built on land. It's worse than skydust because even a small spire makes it invincible.
|