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General sea discussion

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Date Editor Before After
10/20/2015 9:00:31 AMAUrankAdminAquanim before revert after revert
10/20/2015 8:58:45 AMAUrankAdminAquanim before revert after revert
10/20/2015 8:55:46 AMAUrankAdminAquanim before revert after revert
10/20/2015 8:55:33 AMAUrankAdminAquanim before revert after revert
10/20/2015 8:54:13 AMAUrankAdminAquanim before revert after revert
10/20/2015 8:54:01 AMAUrankAdminAquanim before revert after revert
10/20/2015 8:52:56 AMAUrankAdminAquanim before revert after revert
Before After
1 I picked on Gauss because at least presently it can attack underwater. Also note the following: 1 I picked on Gauss because at least presently it can attack underwater. Also note the following:
2 [quote]and possibly adding another anti-sub defence[/quote] 2 [quote]and possibly adding another anti-sub defence[/quote]
3 \n 3 \n
4 I can't picture Stinger, Faraday or Stardust being modified in a way that would make them shooting underwater make sense. 4 I can't picture Stinger, Faraday or Stardust being modified in a way that would make them shooting underwater make sense.
5 \n 5 \n
6 I don't think that adding more specialist turrets to see will instantly make sea good, but I think that Urchin being generically good against everything is one of [color=orange][tooltip=NOT the only][?][/tooltip][/color] the things holding sea back. 6 I don't think that adding more specialist turrets to see will instantly make sea good, but I think that Urchin being generically good against everything is one of [color=orange][tooltip=NOT the only][?][/tooltip][/color] the things holding sea back.
7 \n 7 \n
8 I don't see why you say this: 8 I don't see why you say this:
9 [quote]You would need about as many sea-variant turrets as you currently have land-variants, and that's a LOT.[/quote] 9 [quote]You would need about as many sea-variant turrets as you currently have land-variants, and that's a LOT.[/quote]
10 \n 10 \n
11 [quote]I think the reason sea has been wrecked for years now is the Amph factory.[/quote] 11 [quote]I think the reason sea has been wrecked for years now is the Amph factory.[/quote]
12 A point which has merit IMO. 12 A point which has merit IMO.
13 \n 13 \n
14 My personal neonstorm is to make Buoy move by floating and remain stationary while submerged. That would make its role very distinct from Grizzly, and give a bit of room to nerf Duck and Scallop (maybe even remove the underwater attack of one of them entirely) without totally ruining sea. 14 My personal neonstorm is to make Buoy move by floating and remain stationary while submerged. That would make its role very distinct from Grizzly, and give a bit of room to nerf Duck and Scallop (maybe even remove the underwater attack of one of them entirely) without totally ruining sea.
15 \n 15 \n
16 (Neonstorm mark 2: make Duck able to move while submerged or floating but only able to shoot while floating.) [color=orange][tooltip=I do not know whether either is even feasible][?][/tooltip][/color] 16 (Neonstorm mark 2: make Duck able to move while submerged or floating but only able to shoot while floating.) [color=orange][tooltip=I do not know whether either is even feasible][?][/tooltip][/color]
17 \n 17 \n
18 With changes like these that reduce the problematic aspects of underwater units, more defensive structures might not be required.
19 \n
18 EDIT: Today I learned that tooltips cannot into apostrophes. 20 EDIT: Today I learned that tooltips cannot into apostrophes.