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I picked on Gauss because at least presently it can attack underwater. Also note the following:
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I picked on Gauss because at least presently it can attack underwater. Also note the following:
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[quote]and possibly adding another anti-sub defence[/quote]
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[quote]and possibly adding another anti-sub defence[/quote]
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I can't picture Stinger, Faraday or Stardust being modified in a way that would make them shooting underwater make sense.
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I can't picture Stinger, Faraday or Stardust being modified in a way that would make them shooting underwater make sense.
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I don't think that adding more specialist turrets to see will instantly make sea good, but I think that Urchin being generically good against everything is one of [color=orange][tooltip=NOT the only][?][/tooltip][/color] the things holding sea back.
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I don't think that adding more specialist turrets to see will instantly make sea good, but I think that Urchin being generically good against everything is one of [color=orange][tooltip=NOT the only][?][/tooltip][/color] the things holding sea back.
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I don't see why you say this:
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I don't see why you say this:
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[quote]You would need about as many sea-variant turrets as you currently have land-variants, and that's a LOT.[/quote]
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[quote]You would need about as many sea-variant turrets as you currently have land-variants, and that's a LOT.[/quote]
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[quote]I think the reason sea has been wrecked for years now is the Amph factory.[/quote]
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[quote]I think the reason sea has been wrecked for years now is the Amph factory.[/quote]
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A point which has merit IMO.
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A point which has merit IMO.
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My personal neonstorm is to make Buoy move by floating and remain stationary while submerged. That would make its role very distinct from Grizzly, and give a bit of room to nerf Duck and Scallop (maybe even remove the underwater attack of one of them entirely) without totally ruining sea.
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My personal neonstorm is to make Buoy move by floating and remain stationary while submerged. That would make its role very distinct from Grizzly, and give a bit of room to nerf Duck and Scallop (maybe even remove the underwater attack of one of them entirely) without totally ruining sea.
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(Neonstorm mark 2: make Duck able to move while submerged or floating but only able to shoot while floating.) [color=orange][tooltip=I do not know whether either is even feasible][?][/tooltip][/color]
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(Neonstorm mark 2: make Duck able to move while submerged or floating but only able to shoot while floating.) [color=orange][tooltip=I do not know whether either is even feasible][?][/tooltip][/color]
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With changes like these that reduce the problematic aspects of underwater units, more defensive structures might not be required.
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EDIT: Today I learned that tooltips cannot into apostrophes.
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EDIT: Today I learned that tooltips cannot into apostrophes.
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