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[quote]If a hover mirror on Inculta can be interesting, a hover mirror on Inculta wet can be interesting.[/quote]
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[quote]If a hover mirror on Inculta can be interesting, a hover mirror on Inculta wet can be interesting.[/quote]
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Not with current game mechanics.
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Not with current game mechanics.
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* on dry your enemy cannot switch to a fac whose units are pretty much invulnerable to all your units except Dagger and Claymore.
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* on dry your enemy cannot switch to a fac whose units are pretty much invulnerable to all your units except Dagger and Claymore.
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* on dry you aren't blind because there is no need for a special sonar sight type.
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* on dry you aren't blind because there is no need for a special sonar sight type.
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* on dry you can make your base a bit safer against getting spammed by creating chokes with buildings (especially Solars).
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* on dry you can make your base a bit safer against getting spammed by creating chokes with buildings (especially Solars).
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* on dry you have a wider selection of interesting switch options. Silo, jumpy for specialist units.
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* on dry you have a wider selection of interesting switch options. Silo, jumpy for specialist units.
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Personally I'd say screw maps with mandatory sea and leave it as completely optional but still meaningful (think Isle of Grief).
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