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General sea discussion

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Date Editor Before After
10/20/2015 12:38:58 PMPLrankAdminSprung before revert after revert
Before After
1 [quote]If a hover mirror on Inculta can be interesting, a hover mirror on Inculta wet can be interesting.[/quote] 1 [quote]If a hover mirror on Inculta can be interesting, a hover mirror on Inculta wet can be interesting.[/quote]
2 Not with current game mechanics. 2 Not with current game mechanics.
3 \n 3 \n
4 * on dry your enemy cannot switch to a fac whose units are pretty much invulnerable to all your units except Dagger and Claymore. 4 * on dry your enemy cannot switch to a fac whose units are pretty much invulnerable to all your units except Dagger and Claymore.
5 * on dry you aren't blind because there is no need for a special sonar sight type. 5 * on dry you aren't blind because there is no need for a special sonar sight type.
6 * on dry you can make your base a bit safer against getting spammed by creating chokes with buildings (especially Solars). 6 * on dry you can make your base a bit safer against getting spammed by creating chokes with buildings (especially Solars).
7 * on dry you have a wider selection of interesting switch options. Silo, jumpy for specialist units. 7 * on dry you have a wider selection of interesting switch options. Silo, jumpy for specialist units.
8 \n
9 Personally I'd say screw maps with mandatory sea and leave it as completely optional but still meaningful (think Isle of Grief).