1 |
[img]/img/news/2156.png[/img]
|
1 |
[img]/img/news/2156.png[/img]
|
2 |
Due to lack of availability of all the organizers, the month's tourney will be postponed until first week of December.
|
2 |
Due to lack of availability of all the organizers, the month's tourney will be postponed until first week of December.
|
3 |
\n
|
3 |
\n
|
4 |
While it would be possible to hold the human tournament this weekend, convening an adequate amount of human players with an announcement on Wednesday seems impossible.
|
4 |
While it would be possible to hold the human tournament this weekend, convening an adequate amount of human players with an announcement on Wednesday seems impossible.
|
5 |
\n
|
5 |
\n
|
6 |
With that in mind, this Saturday will still hold a tournament, with players who are much easier to assemble: AI's!
|
6 |
With that in mind, this Saturday will still hold a tournament, with players who are much easier to assemble: AI's!
|
7 |
\n
|
7 |
\n
|
8 |
The
machines
will
duke
it
out
round-robin
BO3,
ranked
by
win
count.
An
ties
will
be
resolved
by
additional
games.
|
8 |
The
machines
will
duke
it
out
round-robin
BO3,
ranked
by
win
count.
All
ties
will
be
resolved
by
additional
games.
|
9 |
\n
|
9 |
\n
|
10 |
The tourney will likely be hosted on SpringGrid operated by @gajop in a massively parallelized fashion, and the replays will be published after the games are resolved in this case. If the grid is somehow not available, the games will be manually proceeded at 4x speed on Springie hosts.
|
10 |
The tourney will likely be hosted on SpringGrid operated by @gajop in a massively parallelized fashion, and the replays will be published after the games are resolved in this case. If the grid is somehow not available, the games will be manually proceeded at 4x speed on Springie hosts.
|
11 |
\n
|
11 |
\n
|
12 |
Maps for each game will be determined randomly by the tournament host device from this list:
|
12 |
Maps for each game will be determined randomly by the tournament host device from this list:
|
13 |
\n
|
13 |
\n
|
14 |
[url=http://zero-k.info/Maps/Detail/7904]TitanDuel[/url]
|
14 |
[url=http://zero-k.info/Maps/Detail/7904]TitanDuel[/url]
|
15 |
[url=http://zero-k.info/Maps/Detail/7397]Eye_Of_Horus_v2[/url]
|
15 |
[url=http://zero-k.info/Maps/Detail/7397]Eye_Of_Horus_v2[/url]
|
16 |
[url=http://zero-k.info/Maps/DetailName?name=Intersection_v3]Intersection_v3[/url]
|
16 |
[url=http://zero-k.info/Maps/DetailName?name=Intersection_v3]Intersection_v3[/url]
|
17 |
[url=http://zero-k.info/Maps/Detail/7696]Red Comet[/url]
|
17 |
[url=http://zero-k.info/Maps/Detail/7696]Red Comet[/url]
|
18 |
[url=http://zero-k.info/Maps/Detail/7180]Barren[/url]
|
18 |
[url=http://zero-k.info/Maps/Detail/7180]Barren[/url]
|
19 |
[url=http://zero-k.info/Maps/Detail/11239]Bandit_Plains_v1[/url]
|
19 |
[url=http://zero-k.info/Maps/Detail/11239]Bandit_Plains_v1[/url]
|
20 |
[url=http://zero-k.info/Maps/DetailName?name=wanderlust_V01]wanderlust_V01[/url]
|
20 |
[url=http://zero-k.info/Maps/DetailName?name=wanderlust_V01]wanderlust_V01[/url]
|
21 |
[url=http://zero-k.info/Maps/Detail/24852]Victoria Crater v2.1[/url]
|
21 |
[url=http://zero-k.info/Maps/Detail/24852]Victoria Crater v2.1[/url]
|
22 |
\n
|
22 |
\n
|
23 |
The initial participant list is as follows:
|
23 |
The initial participant list is as follows:
|
24 |
[url=https://github.com/ZeroK-RTS/Zero-K/blob/master/LuaRules/Gadgets/ai_CAI.lua]CAI[/url]
|
24 |
[url=https://github.com/ZeroK-RTS/Zero-K/blob/master/LuaRules/Gadgets/ai_CAI.lua]CAI[/url]
|
25 |
[url=https://github.com/rlcevg/CircuitAI]CircuitAI[/url]
|
25 |
[url=https://github.com/rlcevg/CircuitAI]CircuitAI[/url]
|
26 |
[url=https://github.com/DeinFreund/FreundAI]FreundAI[/url]
|
26 |
[url=https://github.com/DeinFreund/FreundAI]FreundAI[/url]
|
27 |
[url=https://github.com/Tarendai/Shard]Shard[/url] (as shipped with engine version 100.0)
|
27 |
[url=https://github.com/Tarendai/Shard]Shard[/url] (as shipped with engine version 100.0)
|
28 |
[url=https://github.com/Anarchid/zkgbai]ZKGBAI[/url]
|
28 |
[url=https://github.com/Anarchid/zkgbai]ZKGBAI[/url]
|
29 |
\n
|
29 |
\n
|
30 |
All these will be assembled in their latest available binary form (compiled linux64) and frozen at [b][color=red]Friday, 27th November 2015, 23:59 UTC[/color][/b].
|
30 |
All these will be assembled in their latest available binary form (compiled linux64) and frozen at [b][color=red]Friday, 27th November 2015, 23:59 UTC[/color][/b].
|
31 |
\n
|
31 |
\n
|
32 |
Additional bots can be submitted before that time as well in compiled binary form or source, compilation of which will be attempted but not guaranteed.
|
32 |
Additional bots can be submitted before that time as well in compiled binary form or source, compilation of which will be attempted but not guaranteed.
|
33 |
\n
|
33 |
\n
|
34 |
The only requirement is that the bots don't use cheats.
|
34 |
The only requirement is that the bots don't use cheats.
|
35 |
\n
|
35 |
\n
|
36 |
And thus, glory to the robots.
|
36 |
And thus, glory to the robots.
|