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Tourney players replaced with robots

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Date Editor Before After
11/25/2015 5:01:08 PMEErankAdminAnarchid before revert after revert
Before After
1 I am aware of this behavior by CAI and willing to ignore it, given that it's very minor and: 1 I am aware of this behavior by CAI and willing to ignore it, given that it's very minor and:
2 1) It's possible to detect the same with WeaponFired or UnitDamaged callins in native AI (either by inferring firing unit position from projectile creation point, or from direction parameter of UnitDamaged). 2 1) It's possible to detect the same with WeaponFired or UnitDamaged callins in native AI (either by inferring firing unit position from projectile creation point, or from direction parameter of UnitDamaged).
3 2) All units except Spectre already exhibit this behaviour where they become visible while shooting in AirLos. 3 2) All units except Spectre already exhibit this behaviour where they become visible while shooting in AirLos.
4 \n 4 \n
5 If it turns out that CAI does more than that, it'll have time until submission deadline to be fixed.
6 \n
5 Shard also technically attempts to cheat but i'm not disqualifying it because this behaviour seems to be agressively blocked by non-cheating AI's (at least when hosted on the same machine). I may disqualify it later if its maphack starts working. 7 Shard also technically attempts to cheat but i'm not disqualifying it because this behaviour seems to be agressively blocked by non-cheating AI's (at least when hosted on the same machine). I may disqualify it later if its maphack starts working.
6 \n 8 \n
7 \n 9 \n