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[quote]While spring doesn't allow you to specify what a unit should prefer to target (and it should!) it at least allows you to specify what a unit should not target, which could definitely be used to improve how arty behaves on fight move.[/quote]
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[quote]While spring doesn't allow you to specify what a unit should prefer to target (and it should!) it at least allows you to specify what a unit should not target, which could definitely be used to improve how arty behaves on fight move.[/quote]
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There is AllowWeaponTarget which is used for many wonderful uses in ZK - including target selection.
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There is AllowWeaponTarget which is used for many wonderful uses in ZK - including target selection.
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Additionally, it's possible to prevent units from shooting with gadget-unitscript interactions (see OKP and the Don't Fire At Radar functionality).
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Additionally, it's possible to prevent units from shooting with gadget-unitscript interactions (see OKP and the Don't Fire At Radar functionality).
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Point being: Yes it would make a ton of sense for artillery to be smarter, but targeting categories are a bad technical solution, IMO.
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Point being: Yes it would make a ton of sense for artillery to be smarter, but targeting categories are a bad technical solution, IMO.
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Completely forbidding units to attack other units is super-duper bad and should be avoided at all costs.
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