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Proposed Improvements to Arty AI

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Date Editor Before After
11/30/2015 1:45:25 PMEErankAdminAnarchid before revert after revert
11/30/2015 1:44:38 PMEErankAdminAnarchid before revert after revert
Before After
1 [quote]While spring doesn't allow you to specify what a unit should prefer to target (and it should!) it at least allows you to specify what a unit should not target, which could definitely be used to improve how arty behaves on fight move.[/quote] 1 [quote]While spring doesn't allow you to specify what a unit should prefer to target (and it should!) it at least allows you to specify what a unit should not target, which could definitely be used to improve how arty behaves on fight move.[/quote]
2 There is AllowWeaponTarget which is used for many wonderful uses in ZK - including target selection. 2 There is AllowWeaponTarget which is used for many wonderful uses in ZK - including target selection.
3 \n 3 \n
4 Additionally, it's possible to prevent units from shooting with gadget-unitscript interactions (see OKP and the Don't Fire At Radar functionality). 4 Additionally, it's possible to prevent units from shooting with gadget-unitscript interactions (see OKP and the Don't Fire At Radar functionality).
5 \n 5 \n
6 Point being: Yes it would make a ton of sense for artillery to be smarter, but targeting categories are a bad technical solution, IMO. 6 Point being: Yes it would make a ton of sense for artillery to be smarter, but targeting categories are a bad technical solution, IMO.
7 \n
8 Completely forbidding units to attack other units is super-duper bad and should be avoided at all costs.