1 |
It just sounds to me like the problem with scythe is not "shuts down raiding" but "raids unstoppably and with low attrition due to being heavy, invisible and regenerating, while also being kinda useful in raider-raider engagements with an element of surprise", that's all.
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1 |
It just sounds to me like the problem with scythe is not "shuts down raiding" but "raids unstoppably and with low attrition due to being heavy, invisible and regenerating, while also being kinda useful in raider-raider engagements with an element of surprise", that's all.
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2 |
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2 |
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3 |
If/when a nerf is desired i'd go for energy cost to emphasize it's mid-lategame nature. Energy is also the standard method of preventing antiheavies from early comm snipe, which seems problematic.
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3 |
If/when a nerf is desired i'd go for energy cost to emphasize it's mid-lategame nature. Energy is also the standard method of preventing antiheavies from early comm snipe, which seems problematic.
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4 |
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4 |
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5 |
Of
course,
applying
that
to
Cloaky
right
now
will
make
the
factory
worth
building
for
exactly
zero
units.
|
5 |
Of
course,
applying
that
to
Cloaky
right
now
will
make
the
factory
worth
building
for
exactly
zero
units.
AFAICS
shields
and
amphs
completely
outclass
cloakies
now.
I
could
understand
shields
-
cloaky
vs
shields
was
always
a
tenuous
relationship
-
but
amphs
dominating
a
landlocked
factory
is
just
insult
to
injury.
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6 |
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7 |
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