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[quote]The answer to scythes isn't in a unit but in a playstyle.
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[quote]The answer to scythes isn't in a unit but in a playstyle.
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You can highly abuse two facts:
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You can highly abuse two facts:
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1) The other player can't micro two scythe groups efficiently at the same time.
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1) The other player can't micro two scythe groups efficiently at the same time.
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2) Every scythe that is busy defending is not attacking.
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2) Every scythe that is busy defending is not attacking.
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That means you can waste a huge portion of your enemy's attention by periodically sending multiple raiding parties with fight command on different routes.[/quote]
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That means you can waste a huge portion of your enemy's attention by periodically sending multiple raiding parties with fight command on different routes.[/quote]
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Situational at best, you're assuming 1v1 on an open map at the raider spam phase. The logic dosn't really hold up either, since the same relationship applies to you - every raider attacking is not defending against scythes. scythes are more effective vs light defences than most raiders. Can also assume nobody goes pure sycthe but also uses glaives/riots etc where needed too.
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Situational at best, you're assuming 1v1 on an open map at the raider spam phase. The logic dosn't really hold up either, since the same relationship applies to you - every raider attacking is not defending against scythes. scythes are more effective vs light defences than most raiders. Can also assume nobody goes pure sycthe but also uses glaives/riots etc where needed too.
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best not to overcomplicate the issue, which is quite straight foward:
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best not to overcomplicate the issue, which is quite straight foward:
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great com snipers
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great com snipers
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brutal vs static light defences, esp defender
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brutal vs static light defences, esp defender
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brutal vs skirmishers and artillery
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brutal vs skirmishers and artillery
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reasonable against a number of other units
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reasonable against a number of other units
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have a relationship with raiders that can go either way depending on circumstances.
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have a relationship with raiders that can go either way depending on circumstances.
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They have decloak range close to zero making them hard to screen for
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They have decloak range close to zero making them hard to screen for
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Fast
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Fast
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Very cheap to keep cloaked on move compared to other cloaked units - compare to spy.
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Very cheap to keep cloaked on move compared to other cloaked units - compare to spy.
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Result when used correctly = powerful generalist
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Result when used correctly = powerful generalist
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[quote]Of course, applying that to Cloaky right now will make the factory worth building for exactly zero units.[/quote]
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Agreed - the rest of the cloaky lineup could do with some love and affection as powercreep elsewhere has put them in the shade.
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