1 |
I think Scalpel is a bit of an issue but Hover is hardly dominating the meta even with it so I don't see it as a *huge* problem. Any changes to Scalpel would have to think about Hover as a whole. Happily it doesn't dominate the sea meta since IIRC Scalpel loses handily to Enforcer and obviously is helpless against underwater units.
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1 |
I think Scalpel is a bit of an issue but Hover is hardly dominating the meta even with it so I don't see it as a *huge* problem. Any changes to Scalpel would have to think about Hover as a whole. Happily it doesn't dominate the sea meta since IIRC Scalpel loses handily to Enforcer and obviously is helpless against underwater units.
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2 |
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2 |
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3 |
I've
never
found
Buoy
to
be
a
huge
problem
as
a
land
unit,
mostly
since
it
is
very
very
slow
itself.
Pressure
elsewhere
until
you
can
bring
a
Firewalker/Thunderbird/etc
to
bear
and
wipe
them
out.
They
match
up
pretty
poorly
against
a
Stinger
with
a
little
bit
of
backup.
|
3 |
I've
never
found
Buoy
to
be
a
huge
problem
as
a
land
unit,
mostly
since
it
is
very
very
slow
itself.
Pressure
elsewhere
until
you
can
bring
a
Firewalker/Thunderbird/etc
to
bear
and
wipe
them
out.
They
match
up
pretty
poorly
against
a
Stinger
which
has
a
little
bit
of
backup.
|
4 |
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|
4 |
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|
5 |
That being said Amph as a whole (IMO) has too few units, espcially for a flexterrain fac, and so they all have to be pretty generalist to cope.
|
5 |
That being said Amph as a whole (IMO) has too few units, espcially for a flexterrain fac, and so they all have to be pretty generalist to cope.
|
6 |
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|
6 |
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|
7 |
Wolverine isn't really viable until midgame on most maps, and when the game goes late it gets countered by Catapult and big enough heavies. It's a strong unit but it's not like all lveh games end in Wolverines everywhere.
|
7 |
Wolverine isn't really viable until midgame on most maps, and when the game goes late it gets countered by Catapult and big enough heavies. It's a strong unit but it's not like all lveh games end in Wolverines everywhere.
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