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Map Akilon Wastelands ZK v1

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Date Editor Before After
12/3/2015 2:27:18 AMPLrankAdminSprung before revert after revert
Before After
1 [quote]Therefore the obvious solution is to just use custom colvols in the def (include with map) and put them below the map so that they can block terrain, but not block shots.[/quote] 1 [quote]Therefore the obvious solution is to just use custom colvols in the def (include with map) and put them below the map so that they can block terrain, but not block shots.[/quote]
2 We [u]don't want[/u] features that pass shots through. Visuals should agree with the gameplay. 2 We [u]don't want[/u] features that pass shots through. Visuals should agree with the gameplay.
3 \n 3 \n
4 In this version, there is also water instead of the abyss so the spires are now a part of the play area -- you don't even need to terraform. 4 In this version, there is also water instead of the abyss so the [s]spires[/s] crystal spikes are now a part of the play area -- you don't even need to terraform.