1 |
I'd
have
gone
with
more
Scalpel
AoE
nerfs,
I'mnotsure
96->80
is
large
enough
to
see
any
significant
difference.
|
1 |
I'd
have
gone
with
more
Scalpel
AoE
nerfs,
I'm
not
sure
96->80
is
large
enough
to
see
any
significant
difference.
The
other
changes
might
be
enough,
but
I'm
not
sure
outrunning
the
missile
is
the
counter
I'd
have
gone
with.
|
2 |
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|
2 |
\n
|
3 |
[quote]
|
3 |
[quote]
|
4 |
Some sort of "force target" mechanic (taunt from Warcraft 3) may be possible but opens up a whole new way of messing with units. Taunt is "unrealistic" within the physics of ZK and messy to deal with. I would not add it. [/quote]
|
4 |
Some sort of "force target" mechanic (taunt from Warcraft 3) may be possible but opens up a whole new way of messing with units. Taunt is "unrealistic" within the physics of ZK and messy to deal with. I would not add it. [/quote]
|
5 |
I experimented with attractor-shields (repulsor shields in reverse) for the jugglenaut. It was pretty cool but super whacky. Shots passing through (or shot from within!) the field would just be sucked straight into the jugglenaut. Shields essentially work as a taunt now anyway.
|
5 |
I experimented with attractor-shields (repulsor shields in reverse) for the jugglenaut. It was pretty cool but super whacky. Shots passing through (or shot from within!) the field would just be sucked straight into the jugglenaut. Shields essentially work as a taunt now anyway.
|