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Zero-K v1.3.12.1

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Date Editor Before After
12/23/2015 9:54:27 PMAUrankAdminSaktoth before revert after revert
Before After
1 I'd have gone with more Scalpel AoE nerfs, I'mnotsure 96->80 is large enough to see any significant difference. 1 I'd have gone with more Scalpel AoE nerfs, I'm not sure 96->80 is large enough to see any significant difference. The other changes might be enough, but I'm not sure outrunning the missile is the counter I'd have gone with.
2 \n 2 \n
3 [quote] 3 [quote]
4 Some sort of "force target" mechanic (taunt from Warcraft 3) may be possible but opens up a whole new way of messing with units. Taunt is "unrealistic" within the physics of ZK and messy to deal with. I would not add it. [/quote] 4 Some sort of "force target" mechanic (taunt from Warcraft 3) may be possible but opens up a whole new way of messing with units. Taunt is "unrealistic" within the physics of ZK and messy to deal with. I would not add it. [/quote]
5 I experimented with attractor-shields (repulsor shields in reverse) for the jugglenaut. It was pretty cool but super whacky. Shots passing through (or shot from within!) the field would just be sucked straight into the jugglenaut. Shields essentially work as a taunt now anyway. 5 I experimented with attractor-shields (repulsor shields in reverse) for the jugglenaut. It was pretty cool but super whacky. Shots passing through (or shot from within!) the field would just be sucked straight into the jugglenaut. Shields essentially work as a taunt now anyway.