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ZK Graph-Based AI (ZKGBAI)

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Date Editor Before After
12/27/2015 9:26:31 PMUSrank[GBC]1v0ry_k1ng before revert after revert
12/27/2015 3:29:25 PMUSrank[GBC]1v0ry_k1ng before revert after revert
Before After
1 ATM I think it kgb is sporadically causing big lag spikes - seems to happen occasionally when ZKGBAI loses a unit, causing game to freeze up for a second or two. 1 edit: nevermind, that was server problems.
2 \n
3 this version is definately improved, 1v1 it reliably beats down circuit so long as circuit dosn't reach striders first - awesome job :)
4 \n
5 When will support for large team games be added? At the moment it dosn't appear to consider allied units and builds towers next to allied towers etc?