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[img]http://i.imgur.com/HWntmJz.jpg[/img]
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[img]http://i.imgur.com/HWntmJz.jpg[/img]
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Welcome to Skullduggery Archipelago.
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Welcome to Skullduggery Archipelago.
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\n
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\n
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Featuring:
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Featuring:
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- Asymetrical layout.
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- Asymetrical layout.
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-
[s]Dynamic
metal
map.
(
Scales
with
larger
teams
for
more
fun!)
[/s]
Broken.
Will
fix
in
1.
4
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6 |
-
[s]Dynamic
metal
map.
(
Scales
with
larger
teams
for
more
fun!)
[/s]
Broken.
Fixed
in
1.
4
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- 3 seperate startboxes for you to [s]troll[/s] start in.
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- 3 seperate startboxes for you to [s]troll[/s] start in.
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- Consistency! Statues are worth 100m, trees 30e, rocks 25m. With 1:1 bp!
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- Consistency! Statues are worth 100m, trees 30e, rocks 25m. With 1:1 bp!
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- Designed with tactical options in mind! Three start positions presents unique opportunities (and hopefully balanced gameplay)Do you: Want to rush the enemy with lots of cheap units? Start in the opposite corner. Want a fast resolving land battle? Start middle. Want to expand or do air? Start in the top-left or bottom right corner! Every start position has its benefits and disadvantage. In small team games, this presents a unique situation!
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- Designed with tactical options in mind! Three start positions presents unique opportunities (and hopefully balanced gameplay)Do you: Want to rush the enemy with lots of cheap units? Start in the opposite corner. Want a fast resolving land battle? Start middle. Want to expand or do air? Start in the top-left or bottom right corner! Every start position has its benefits and disadvantage. In small team games, this presents a unique situation!
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\n
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\n
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\n
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\n
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Top-down w/ Metal map / Start boxes:
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Top-down w/ Metal map / Start boxes:
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[img]http://i.imgur.com/sBFkpRH.png[/img]
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[img]http://i.imgur.com/sBFkpRH.png[/img]
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\n
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\n
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More Screen shots
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More Screen shots
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[spoiler]
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[spoiler]
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[img]http://i.imgur.com/adBDl8J.jpg[/img]
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[img]http://i.imgur.com/adBDl8J.jpg[/img]
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[img]http://i.imgur.com/e5slNCr.jpg[/img]
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[img]http://i.imgur.com/e5slNCr.jpg[/img]
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[img]http://i.imgur.com/FJ5w3gQ.jpg[/img]
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[img]http://i.imgur.com/FJ5w3gQ.jpg[/img]
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[img]http://i.imgur.com/bon7HjI.jpg[/img]
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[img]http://i.imgur.com/bon7HjI.jpg[/img]
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[img]http://i.imgur.com/UoZGtTY.jpg[/img]
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[img]http://i.imgur.com/UoZGtTY.jpg[/img]
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[img]http://i.imgur.com/mPhtLuz.jpg[/img]
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[img]http://i.imgur.com/mPhtLuz.jpg[/img]
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[/spoiler]
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[/spoiler]
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\n
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\n
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Please leave feedback! This is a work in progress! Balance has not been achieved perfectly yet. Next version will add resable shipwrecks around the map (for the res-trolls out there! Plus they make good visuals)
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Please leave feedback! This is a work in progress! Balance has not been achieved perfectly yet. Next version will add resable shipwrecks around the map (for the res-trolls out there! Plus they make good visuals)
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\n
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\n
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[spoiler]To do list of 1.4
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[spoiler]To do list of 1.4
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-
Fix
dynamic
metal
map.
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-
[s]Fix
dynamic
metal
map.
[/s]
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-
100
->
60
statues.
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-
[s]100
->
60
statues.
[/s]
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- Enlargen red geo start island (Do not touch startbox)
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- Enlargen red geo start island (Do not touch startbox)
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- Hovercraft inpassability textures / regen texture map
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- Hovercraft inpassability textures / regen texture map
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- Add resable shipwrecks
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- Add resable shipwrecks
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- Slightly enlargen red centre start.
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- Slightly enlargen red centre start.
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-
Centre
reclaim
more
centrally
located
/
less
free
reclaim.
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-
Centre
reclaim
more
centrally
located
/
less
free
reclaim
for
team
1.
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-
Debordelloify
landscape
(
New
ambient
lighting)
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-
Debordelloify
landscape
(
New,
better
ambient
lighting)
|
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- More memorable name (easy voting/etc)
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- More memorable name (easy voting/etc)
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- Land bridges!
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- Land bridges!
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- Update startboxes.
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[/spoiler]
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[/spoiler]
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