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Map Skullduggery 1.3 WIP

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Date Editor Before After
1/16/2016 2:44:10 PMunknownrankShaman before revert after revert
1/16/2016 1:55:05 PMunknownrankShaman before revert after revert
1/16/2016 1:54:33 PMunknownrankShaman before revert after revert
1/16/2016 1:02:29 PMunknownrankShaman before revert after revert
1/16/2016 11:32:52 AMunknownrankShaman before revert after revert
Before After
1 [img]http://i.imgur.com/HWntmJz.jpg[/img] 1 [img]http://i.imgur.com/HWntmJz.jpg[/img]
2 Welcome to Skullduggery Archipelago. 2 Welcome to Skullduggery Archipelago.
3 \n 3 \n
4 Featuring: 4 Featuring:
5 - Asymetrical layout. 5 - Asymetrical layout.
6 - [s]Dynamic metal map. ( Scales with larger teams for more fun!) [/s] Broken. Will fix in 1. 4 6 - [s]Dynamic metal map. ( Scales with larger teams for more fun!) [/s] Broken. Fixed in 1. 4
7 - 3 seperate startboxes for you to [s]troll[/s] start in. 7 - 3 seperate startboxes for you to [s]troll[/s] start in.
8 - Consistency! Statues are worth 100m, trees 30e, rocks 25m. With 1:1 bp! 8 - Consistency! Statues are worth 100m, trees 30e, rocks 25m. With 1:1 bp!
9 - Designed with tactical options in mind! Three start positions presents unique opportunities (and hopefully balanced gameplay)Do you: Want to rush the enemy with lots of cheap units? Start in the opposite corner. Want a fast resolving land battle? Start middle. Want to expand or do air? Start in the top-left or bottom right corner! Every start position has its benefits and disadvantage. In small team games, this presents a unique situation! 9 - Designed with tactical options in mind! Three start positions presents unique opportunities (and hopefully balanced gameplay)Do you: Want to rush the enemy with lots of cheap units? Start in the opposite corner. Want a fast resolving land battle? Start middle. Want to expand or do air? Start in the top-left or bottom right corner! Every start position has its benefits and disadvantage. In small team games, this presents a unique situation!
10 \n 10 \n
11 \n 11 \n
12 Top-down w/ Metal map / Start boxes: 12 Top-down w/ Metal map / Start boxes:
13 [img]http://i.imgur.com/sBFkpRH.png[/img] 13 [img]http://i.imgur.com/sBFkpRH.png[/img]
14 \n 14 \n
15 More Screen shots 15 More Screen shots
16 [spoiler] 16 [spoiler]
17 [img]http://i.imgur.com/adBDl8J.jpg[/img] 17 [img]http://i.imgur.com/adBDl8J.jpg[/img]
18 [img]http://i.imgur.com/e5slNCr.jpg[/img] 18 [img]http://i.imgur.com/e5slNCr.jpg[/img]
19 [img]http://i.imgur.com/FJ5w3gQ.jpg[/img] 19 [img]http://i.imgur.com/FJ5w3gQ.jpg[/img]
20 [img]http://i.imgur.com/bon7HjI.jpg[/img] 20 [img]http://i.imgur.com/bon7HjI.jpg[/img]
21 [img]http://i.imgur.com/UoZGtTY.jpg[/img] 21 [img]http://i.imgur.com/UoZGtTY.jpg[/img]
22 [img]http://i.imgur.com/mPhtLuz.jpg[/img] 22 [img]http://i.imgur.com/mPhtLuz.jpg[/img]
23 [/spoiler] 23 [/spoiler]
24 \n 24 \n
25 Please leave feedback! This is a work in progress! Balance has not been achieved perfectly yet. Next version will add resable shipwrecks around the map (for the res-trolls out there! Plus they make good visuals) 25 Please leave feedback! This is a work in progress! Balance has not been achieved perfectly yet. Next version will add resable shipwrecks around the map (for the res-trolls out there! Plus they make good visuals)
26 \n 26 \n
27 [spoiler]To do list of 1.4 27 [spoiler]To do list of 1.4
28 - Fix dynamic metal map. 28 - [s]Fix dynamic metal map. [/s]
29 - 100 -> 60 statues. 29 - [s]100 -> 60 statues. [/s]
30 - Enlargen red geo start island (Do not touch startbox) 30 - Enlargen red geo start island (Do not touch startbox)
31 - Hovercraft inpassability textures / regen texture map 31 - Hovercraft inpassability textures / regen texture map
32 - Add resable shipwrecks 32 - Add resable shipwrecks
33 - Slightly enlargen red centre start. 33 - Slightly enlargen red centre start.
34 - Centre reclaim more centrally located / less free reclaim. 34 - Centre reclaim more centrally located / less free reclaim for team 1.
35 - Debordelloify landscape ( New ambient lighting) 35 - Debordelloify landscape ( New, better ambient lighting)
36 - More memorable name (easy voting/etc) 36 - More memorable name (easy voting/etc)
37 - Land bridges! 37 - Land bridges!
38 - Update startboxes.
38 [/spoiler] 39 [/spoiler]