1 |
What map sizes did you try? Cloakies could probably do fine even without Scythes on 16x16 and larger to really make use of their low weight and stealth/cloak. Right now cloakies seem to be balanced mostly around Scythe's strength though, especially after all the buffs to factories with less restricted unit movement such as amphs, spiders, jumpies, gunships, etc.
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1 |
What map sizes did you try? Cloakies could probably do fine even without Scythes on 16x16 and larger to really make use of their low weight and stealth/cloak. Right now cloakies seem to be balanced mostly around Scythe's strength though, especially after all the buffs to factories with less restricted unit movement such as amphs, spiders, jumpies, gunships, etc.
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3 |
I
understand
that
certain
micro
tasks
could
be
hard
to
code,
or
rather
that
coding
a
"skill"
with
a
very
limited
use-case
(
ie
using
cloaked
units
to
their
full
extend)
has
a
relatively
low
return
of
investment.
Perhaps
consider
the
veeery
old
Warrior(
/Zeus/Porc)
+
Hammer
push,
Amphs
don't
really
have
any
artillery
to
retaliate.
Or
really
try
getting
the
most
out
of
Ticks:
remember
a
single
Tick
wont
emp
your
commander,
so
it
basically
makes
them
raider-proof
in
the
early
game;
also
remember
that
they're
all
terrain
-
they
can
really
abuse
cliffs
(
eg.
on
[url=http://zero-k.
info/Maps/Detail/18482]Ravaged[/url])
to
stay
out
of
enemy
LoS
(
which
would
be
a
"skill"
you
could
use
for
other
units
as
well,
though
moving
ON
CLIFFS
could
be
hard
to
code)
.
|
3 |
I
understand
that
certain
micro
tasks
could
be
hard
to
code,
or
rather
that
coding
a
"skill"
with
a
very
limited
use-case
(
ie
using
cloaked
units
to
their
full
extend)
has
a
relatively
low
return
of
investment.
Perhaps
consider
the
veeery
old
Warrior(
/Zeus/Porc)
+
Hammer
push,
Amphs
don't
really
have
any
artillery
to
retaliate.
Or
really
try
getting
the
most
out
of
Ticks:
remember
a
single
Tick
wont
emp
your
commander
or
damage
your
economy,
so
it
basically
makes
them
raider-proof
in
the
early
game;
also
remember
that
Ticks
are
all
terrain
-
they
can
really
abuse
cliffs
(
eg.
on
[url=http://zero-k.
info/Maps/Detail/18482]Ravaged[/url])
to
stay
out
of
enemy
LoS
(
which
would
be
a
"skill"
you
could
use
for
other
units
as
well,
though
moving
ON
CLIFFS
could
be
hard
to
code)
.
|