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Cloaky Balance

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Date Editor Before After
1/16/2016 10:34:28 PMSkasi before revert after revert
1/16/2016 10:33:38 PMSkasi before revert after revert
Before After
1 What map sizes did you try? Cloakies could probably do fine even without Scythes on 16x16 and larger to really make use of their low weight and stealth/cloak. Right now cloakies seem to be balanced mostly around Scythe's strength though, especially after all the buffs to factories with less restricted unit movement such as amphs, spiders, jumpies, gunships, etc. 1 What map sizes did you try? Cloakies could probably do fine even without Scythes on 16x16 and larger to really make use of their low weight and stealth/cloak. Right now cloakies seem to be balanced mostly around Scythe's strength though, especially after all the buffs to factories with less restricted unit movement such as amphs, spiders, jumpies, gunships, etc.
2 \n 2 \n
3 I understand that certain micro tasks could be hard to code, or rather that coding a "skill" with a very limited use-case ( ie using cloaked units to their full extend) has a relatively low return of investment. Perhaps consider the veeery old Warrior( /Zeus/Porc) + Hammer push, Amphs don't really have any artillery to retaliate. Or really try getting the most out of Ticks: remember a single Tick wont emp your commander, so it basically makes them raider-proof in the early game; also remember that they're all terrain - they can really abuse cliffs ( eg. on [url=http://zero-k. info/Maps/Detail/18482]Ravaged[/url]) to stay out of enemy LoS ( which would be a "skill" you could use for other units as well, though moving ON CLIFFS could be hard to code) . 3 I understand that certain micro tasks could be hard to code, or rather that coding a "skill" with a very limited use-case ( ie using cloaked units to their full extend) has a relatively low return of investment. Perhaps consider the veeery old Warrior( /Zeus/Porc) + Hammer push, Amphs don't really have any artillery to retaliate. Or really try getting the most out of Ticks: remember a single Tick wont emp your commander or damage your economy, so it basically makes them raider-proof in the early game; also remember that Ticks are all terrain - they can really abuse cliffs ( eg. on [url=http://zero-k. info/Maps/Detail/18482]Ravaged[/url]) to stay out of enemy LoS ( which would be a "skill" you could use for other units as well, though moving ON CLIFFS could be hard to code) .