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Cloaky Balance

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Date Editor Before After
1/17/2016 11:13:52 AMSkasi before revert after revert
1/17/2016 10:58:01 AMSkasi before revert after revert
1/17/2016 10:57:52 AMSkasi before revert after revert
1/17/2016 10:57:35 AMSkasi before revert after revert
Before After
1 To add to @RyMarq 's post here's some price comparisons that might be useful: 1 To add to @RyMarq 's post here's some price comparisons that might be useful:
2 { { { 1 Warrior = 2. 75 Ducks = 0. 733 Buoys 2 { { { 1 Rocko = 1. 125 Ducks = 0. 3 Buoys
3 1 Tick = 1.5 Ducks = 0.4 Buoys
4 1 Warrior = 2.75 Ducks = 0.733 Buoys
3 1 Zeus = 4.375 Ducks = 1.167 Buoys 5 1 Zeus = 4.375 Ducks = 1.167 Buoys
4 1 Rocko = 1.125 Ducks = 0.3 Buoys
5 1 Spectre + 2 Solars = 11.125 Ducks = 2.967 Buoys 6 1 Spectre + 2 Solars = 11.125 Ducks = 2.967 Buoys
6 (Spectre needs 34s of reloading to make cost vs Buoys)}}} Note that most cloaky units in this list are faster than any amphib unit other than Duck/Archer. Spectre is about as fast as Buoy/Scallop/etc. Thus your AI should theoretically always be able to kite or avoid fights against armies that do not include Ducks. So in the end it all comes down to winning the kite battle and finding a way to deal with Ducks. The kite battle should be won by Spectres (if you get there), provided the map is not super small and that you have any sort of vision (eg. Scythe, Gremlin). So now all you need is something to protect your Spectres against Duckspam: Warrior, Zeus, Tick, to some extend even Rocko should all be decent or super efficient in this. 7 (Spectre needs 34s of reloading to make cost vs Buoys)}}} Note that most cloaky units in this list are faster than any amphib unit other than Duck/Archer. Spectre is about as fast as Buoy/Scallop/etc. Thus your AI should theoretically always be able to kite or avoid fights against armies that do not include Ducks. So in the end it all comes down to winning the kite battle and finding a way to deal with Ducks. The kite battle should be won by Spectres (if you get there), provided the map is not super small and that you have any sort of vision (eg. Scythe, Gremlin). So now all you need is something to protect your Spectres against Duckspam: Warrior, Zeus, Tick, to some extend even Rocko should all be decent or super efficient in this.
7 \n 8 \n
8 In other words, using the list above you could try to create any mix of units that can deal with equal-cost Duckspam at near-0 losses while still having metal left for some Spectres+Solars to eventually win a possible kiting game. 9 In other words, using the list above you could try to create any mix of units that can deal with equal-cost Duckspam at near-0 losses while still having metal left for some Spectres+Solars to eventually win a possible kiting game.
9 \n 10 \n
10 \n 11 \n
11 Another random idea: 12 Another random idea:
12 Add 1 Conjurer to your army for the areajammer, use it to repair when needed. An areajammer could help messing with the enemy AI a bit. This could be quite efficient once armies grow large enough and you have an excess of APM for repairs. Remember, the larger your army the smaller a 140m investment becomes in comparison. 13 Add 1 Conjurer to your army for the areajammer, use it to repair when needed. An areajammer could help messing with the enemy AI a bit. This could be quite efficient once armies grow large enough and you have an excess of APM for repairs. Remember, the larger your army the smaller a 140m investment becomes in comparison.
13 \n 14 \n
14 The code for this could be similar to using shields/Convicts and would thus be reusable. 15 The code for this could be similar to using shields/Convicts and would thus be reusable.