1 |
On
Buoy,
perhaps
slightly
off
topic:
|
1 |
On
Buoy
and
special
damage,
perhaps
slightly
off
topic:
|
2 |
\n
|
2 |
\n
|
3 |
Slow damage has no place on any skirmisher. It helps them counter Raiders, which are supposed to win the RPS. Put Slow damage on raiders instead, at leas then it goes well with their role (that is overwhelming, catching up to stuff and killing it).
|
3 |
Slow damage has no place on any skirmisher. It helps them counter Raiders, which are supposed to win the RPS. Put Slow damage on raiders instead, at leas then it goes well with their role (that is overwhelming, catching up to stuff and killing it).
|
4 |
\n
|
4 |
\n
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5 |
I feel like many units with special weapon/damage types didn't go through a proper design process whatsoever. Disarm on artillery makes sense (Racketeer), an impulse weapon on a riot makes sense (Archer), but things like Heatrays on a Strider that looks like it's meant to skirmish are weird. I understand that these things "look cool", but they can definitely "look cool" on other units as well.
|
5 |
I feel like many units with special weapon/damage types didn't go through a proper design process whatsoever. Disarm on artillery makes sense (Racketeer), an impulse weapon on a riot makes sense (Archer), but things like Heatrays on a Strider that looks like it's meant to skirmish are weird. I understand that these things "look cool", but they can definitely "look cool" on other units as well.
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