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Zero-K v1.4.2.5 - Dynamic Commanders

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Date Editor Before After
2/3/2016 3:07:02 AMAUrankSnuggleBass before revert after revert
Before After
1 I love the commander direction. Seems clunky, but I'm yet to try out the site presets and I'll do that shortly. 1 I love the commander direction. Seems clunky, but I'm yet to try out the site presets and I'll do that shortly.
2 \n 2 \n
3 Any chance drone construction could be linked to BP and balanced around a base of 10? That way you could have a dedicated drone com but you'd be giving up a lot for it (nanonlathe and drone modules). 3 Any chance drone construction could be linked to BP and balanced around a base of 10? That way you could have a dedicated drone com but you'd be giving up a lot for it (nanonlathe and drone modules).
4 \n 4 \n
5 The drone nerfs are quite harsh. I imagine the units will need to be recosted or something, since the main use case (gradual riskless attrition), is now nerfed by an enormous margin. I'd be surprised to see the now weaponless, combatregenless, bumbledroning funnel play any decisive role now. I'm not complaining. Reef is probably still good though not as oppressive. I'd probably build one and then move onto tribehe. 5 The drone nerfs are quite harsh. I imagine the units will need to be recosted or something, since the main use case (gradual riskless attrition), is now nerfed by an enormous margin. I'd be surprised to see the now weaponless, combatregenless, bumbledroning funnel play any decisive role now. I'm not complaining. Reef is probably still good though not as oppressive. I'd probably build one and then move onto tribehe.
6 \n 6 \n
7 Does the radar dot homing mean full accuracy against radar dots for the buffed units? 7 Does the radar dot homing mean full accuracy against radar dots for the buffed units?
8 \n 8 \n
9 I love that you did something about quill. 9 I love that you did something about quill.
10 \n 10 \n
11 I wonder if anyone can actually find a practical use for a 1000 metal com when striders are already available? 11 I wonder if anyone can actually find a practical use for a 1000 metal com when striders are already available?
12 \n 12 \n
13 The Resurrection nerfs seem really very harsh too. I'm assuming that the increased energy cost also means that it will take longer with the same BP? e.g. a 10 BP commander will take 16 seconds to resurrect a defender (80 metal cost) and 160 energy, instead of the previous 10 seconds and 100 energy? On top of no cloak? Oh boy. This feels like the first step in phasing it out entirely (considering coms are buildable from strider hub now, and athena loses a lot of its flexibility). If it's not viable now I can't see it being long before it gets the axe, or is rerolled somehow. 13 The Resurrection nerfs seem really very harsh too. I'm assuming that the increased energy cost also means that it will take longer with the same BP? e.g. a 10 BP commander will take 16 seconds to resurrect a defender (80 metal cost) and 160 energy, instead of the previous 10 seconds and 100 energy? On top of no cloak? Oh boy. This feels like the first step in phasing it out entirely (considering coms are buildable from strider hub now, and athena loses a lot of its flexibility). If it's not viable now I can't see it being long before it gets the axe, or is rerolled somehow.
14 \n 14 \n
15 Great changes. Super exciting. 15 Great changes. Super exciting.
16 \n
17 Edit: Oh... you can stack battle drones up to eight. That sounds significant (though absurdly expensive).